Sup Nerds! Here are some cool changes coming to the next Diablo Patch – 1.0.5
1. INFERNAL MACHINE! – The infernal machine is a crafting recipe much like uber Tristam in Diablo 2. You farm the parts(and the pattern once) and then craft the item. You then can go kill the boss and he will drop a special legendary ring! Puzzle ring! I will have walk through on this soon, step by step in detail.
2. Monster Power! – Monster power now lets you choose how hard you want your monsters to be. Monster power ZERO is actually -25% of the current monsters health, and then it scales up VERY high from 1-10. The main thing is health increase, so a normal 30 second rare to kill in act 3 on monster power level 0, will now take lets say 5x as long on monster power 5+ (example). In addition to the increases health and slight damage increase, once you go to monster power level 1, all monsters are ilvl 63(same as act 3). So you can actually choose to farm any act and your result will be the same. You also gain increased magic find and gold find the high you increase the monster power level. You can find more information about this from the Monster Power chart that is listed on the site, if you are unable to find it just search for monster power at the top search box.
3. Legendary and Set items will have their drop rate doubled in relation to the drop rate now.
4. Inferno monsters are taking another Nerf. I personally am happy for this, but in all reality it isn’t a huge Nerf because you can use monster power levels to make it hard than it was originally.
That is about all of the major changes. I am not going to list the class changes as this isn’t a full 1.0.5 patch notes post. If you are wondering when 1.0.5 will be released, I would put my money on it coming out this Tuesday, or the next!