Boot Danger’s Wizard Guide for Diablo 3 – Updated for Patch 1.0.3

Since the 1.0.3 patch many people have been complaining about their DPS being nerfed. Well yes, this is the case, but the fact of the matter is everyone got nerfed, along with the monsters of Inferno!  Many people have it worse than us Wizards, so stop the QQ and just adapt.  I am personally glad at the fact we now have more gearing options, and an all-around set, as opposed to a full glass cannon set, is much more appealing.

Here are some basic tips which need to be covered since the patch.

  1. IAS got nerfed.  It is still a good and much needed stat! Before you could grab two 50,000 gold rings from the auction house and increase your DPS by 25-50% – not as intended! Each IAS item (rings x 2 and gloves will do) are still critical in a good all-around DPS/Defensive build and help the attack animation greatly.
  2. Repairs/dying/farming locations! – Take advantage of the new drop tables.  The 1.0.3 patch has punished the zerging and glass cannon builds by increasing repair costs.  If you are dying too much in act 2/3/4, just do inferno act 1 runs until your gear can keep you alive more often in the higher acts.
  3. Making Money in 1.0.3 – Quick fact – easy way to make money from 1.0.3 is to just get mats from the blues that drop and sell them on the auction house for a good chunk of change.  They sell well.  You can also craft but obviously it is a gamble and not something you may want to take a chance on when you still need tons of gear to pwn the nub mobs.

What are the primary stats needed on a wizard since 1.0.3 to clear inferno?

Gearing is difficult to figure out, but prioritize Intelligence / vitality / crit / crit dmg / IAS (on rings x 2 and gloves) % Life is good when you can find it but not a necessity.

EXAMPLE OF GOOD WIZARD GEAR TO CLEAR INFERNO!  – http://i.imgur.com/ybHMP.jpg

You can use the above gear to relate to, it is gear from a player who has cleared inferno and has over 70k dps, 40k+ life and 1k resists, which is a good all-around gear set.

What Mercenary to use? I currently use the scoundrel, as I use a cold damage bow and it’s great for my play style of kiting as it slows all enemies hit, plus gives me critical hit chance.

What is the best wizard build for Inferno? The game is dynamic, and there are many good builds, but there is a few which I personally enjoy and work good for myself, and others as I have seen through research.

Build – http://us.battle.net/d3/en/calculator/wizard#acRSOQ!YXd!cYbZYY

Build /w Electrocute – http://us.battle.net/d3/en/calculator/wizard#UcRSOQ!YXd!bYbZYY

Reasoning – This is basically the build I use for act1/2/3 farming and progressing.  I like it because it fits my play style and I’ve come to love teleport, especially when it comes to “waller” and “fast” monster affixes.  The Magic missiles can be subbed out for electrocute with the piercing rune, I use both, electrocute is faster for act 1 I think.   The arcane orb is super sweet for clearing groups of minions, usually 1-3 arcane orbs and the entire group is blow to smithereens.

That’s all I have for now.  The biggest thing is finding your own comfortable play style,  I enjoy kiting, but It’s totally possible with enough life/dmg/resits to tank a lot of hits from monsters and not have to kite as much.  To each their own, but the gear example at the top should direct you in the right path to know what good gear to shoot for if you want to beat the entire game, in Inferno mode.

One last thing – The difference between stats is very small when playing the auction house.  A million + gold item is only 25-50 stats better than a 50k item.  Take time to learn the market and you will be able to tell what gear is worth what.

Hope this guide was semi-useful, feel free to comment and let me know what’s up or what build works good for you.

 

EZ PZ PWN LIFE!!

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Moscow Five Dominating Big Tournaments in League of Legends

We’re witnessing a huge leading team change in the League of Legends professional play scene. With two beautiful tournament victories – topped by their perfect run to the IEM trophy in Hannover –- Moscow Five has elevated the game to the next level. Beyond their raw skill, solid preparation and crack timing contributed greatly to their dominating win. They arrived in Hannover ten days early to prepare for the match and it showed on the field. Other teams are beginning to realize that they must push themselves further in order to compete with the best.

One of the most heavily affected by this revelation is Team Epik, which has witnessed a recent exodus in members following the Hannover tournament. Epik first emerged shortly before the NA Regionals back in Season One and immediately made an impact. Founder and leader Dan Dinh led his crew Dyrus, Doublelift, Salce, and Westrice to a second-place finish in the Season One Regionals. That earned them a spot in the Season One Championship, where they placed a respectable fourth. While Doublelift left shortly thereafter for Team Curse (replaced by Nhat Nguyen), the remaining players formed a consistent core upon which Epik could build.

Following Moscow Five’s domination at Hannover, that changed. Following a disagreement about practice habits and strategies for improvement, SoloMid member Rainman left the team. SoloMid immediately recruited Epik’s Dyrus to fill in the gap. Dyrus shared a house with members of SoloMid, and both SoloMid and Epik share common roots on AON, so the replacement made sense. It also left Team Epik one man down… which became two men down several days later, when Dinh himself left Team Epik. Both Dinh and Dyrus had been serious League of Legends players – active since beta testing and with a substantial fan following – and created a significant hole in Team Epik’s roster. ClakyDeeee and DontMashMe quickly filled out the roster, but it remains to be seen how quickly the new team can gel. Dinh soon joined up-and-coming team 4Not, which has already seen improved results since adding Dan to the team.

Nor has Team Epik been the only team to feel the shift. After Dyrus joined the team, SoloMid acquired a coach to help them up their game – one who cites Sun Tzu in public postings and states an intention to implement curfews and eating regimens onto the team. If it sounds crazy, remember that SoloMid experienced Moscow Five’s tactics first-hand in Kiev and again in Hannover; they recognize the challenge that faces them… and every other competitive team on the circuit.

The concept of living together in shared accommodations takes on an increased focus in this equation. SoloMid’s new coach shares living space with them, as did Dyrus, whose familiarity with them presumably helped him function more efficiently as a teammate. In Korea, Counter Logic Gaming and FnaticRaidCall received invitations from OnGameNet to practice at their gaming house. The impact of such a move comes hand-in-hand with other factors, but there’s no question that living and playing together in the same quarters demonstrates an increased focus on performance. Much the way a professional baseball or football team lives and trains together in order to increase their effectiveness, League teams now look to work more cohesively as a unit.

The full impact has yet to be seen, but the shifts in these top-ranked teams indicate that many of them have come to the same conclusion. With their dominating play, Moscow Five may have heralded an end to the “casual professional” on the League of Legends circuit. Only serious teams, who devote time and resources to honing their skills, can withstand the heat on the battlefield. Fans can expect to see the action grow even more intense, with top teams executing more complex strategies and honing their timing to lethal levels. It’s a whole new game out there! Expect to feel the impact of Moscow Five’s wins for some time to come.