Boot Danger’s Wizard Guide for Diablo 3 – Updated for Patch 1.0.3

Since the 1.0.3 patch many people have been complaining about their DPS being nerfed. Well yes, this is the case, but the fact of the matter is everyone got nerfed, along with the monsters of Inferno!  Many people have it worse than us Wizards, so stop the QQ and just adapt.  I am personally glad at the fact we now have more gearing options, and an all-around set, as opposed to a full glass cannon set, is much more appealing.

Here are some basic tips which need to be covered since the patch.

  1. IAS got nerfed.  It is still a good and much needed stat! Before you could grab two 50,000 gold rings from the auction house and increase your DPS by 25-50% – not as intended! Each IAS item (rings x 2 and gloves will do) are still critical in a good all-around DPS/Defensive build and help the attack animation greatly.
  2. Repairs/dying/farming locations! – Take advantage of the new drop tables.  The 1.0.3 patch has punished the zerging and glass cannon builds by increasing repair costs.  If you are dying too much in act 2/3/4, just do inferno act 1 runs until your gear can keep you alive more often in the higher acts.
  3. Making Money in 1.0.3 – Quick fact – easy way to make money from 1.0.3 is to just get mats from the blues that drop and sell them on the auction house for a good chunk of change.  They sell well.  You can also craft but obviously it is a gamble and not something you may want to take a chance on when you still need tons of gear to pwn the nub mobs.

What are the primary stats needed on a wizard since 1.0.3 to clear inferno?

Gearing is difficult to figure out, but prioritize Intelligence / vitality / crit / crit dmg / IAS (on rings x 2 and gloves) % Life is good when you can find it but not a necessity.

EXAMPLE OF GOOD WIZARD GEAR TO CLEAR INFERNO!  – http://i.imgur.com/ybHMP.jpg

You can use the above gear to relate to, it is gear from a player who has cleared inferno and has over 70k dps, 40k+ life and 1k resists, which is a good all-around gear set.

What Mercenary to use? I currently use the scoundrel, as I use a cold damage bow and it’s great for my play style of kiting as it slows all enemies hit, plus gives me critical hit chance.

What is the best wizard build for Inferno? The game is dynamic, and there are many good builds, but there is a few which I personally enjoy and work good for myself, and others as I have seen through research.

Build – http://us.battle.net/d3/en/calculator/wizard#acRSOQ!YXd!cYbZYY

Build /w Electrocute – http://us.battle.net/d3/en/calculator/wizard#UcRSOQ!YXd!bYbZYY

Reasoning – This is basically the build I use for act1/2/3 farming and progressing.  I like it because it fits my play style and I’ve come to love teleport, especially when it comes to “waller” and “fast” monster affixes.  The Magic missiles can be subbed out for electrocute with the piercing rune, I use both, electrocute is faster for act 1 I think.   The arcane orb is super sweet for clearing groups of minions, usually 1-3 arcane orbs and the entire group is blow to smithereens.

That’s all I have for now.  The biggest thing is finding your own comfortable play style,  I enjoy kiting, but It’s totally possible with enough life/dmg/resits to tank a lot of hits from monsters and not have to kite as much.  To each their own, but the gear example at the top should direct you in the right path to know what good gear to shoot for if you want to beat the entire game, in Inferno mode.

One last thing – The difference between stats is very small when playing the auction house.  A million + gold item is only 25-50 stats better than a 50k item.  Take time to learn the market and you will be able to tell what gear is worth what.

Hope this guide was semi-useful, feel free to comment and let me know what’s up or what build works good for you.

 

EZ PZ PWN LIFE!!

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