How to Get the Most Diablo 3 Gold for the Money – EASY

In-case anyone hasn’t played Diablo 3 in a while and needs a boost to get their gear up to par, here is an easy way to maximize your money when using the real money auction house.

After you put your money into battle net, you can either by gold for .25$-ish per million, or spend 1-2 dollars on the highest level gems and re-list those on the gold auction house for about 20 million gold.  You do the math, but that’s about 350% better than buying gold straight up.  This is the way most people get their gold easily in Diablo 3.

Emeralds I believe sell for the most, but do a little research as the market fluctuates and see for yourself.

How to Powerlevel in Diablo 3 the Fastest Way – Updated for 2013

               Diablo 3 has started to normalize since the release over a year ago.  I have written many guides but they all seem to get outdated within a few months.  Here is something that I believe will basically stand the test of time for Diablo 3.

                Diablo 2 was this way.  Everyone who started a new character knew how to powerlevel it in the fastest way possible.  I was starting to wonder if D3 would ever get this “set path” of power leveling like its previous release of Diablo 2.  I believe we have a fast power leveling method!

Here is the Best Power leveling Method for Diablo 3 in Patch 1.07

  1. Have a high level character run you through normal Whimsyshire until you can go to nightmare.
  2. Have high level character run you through Act 3 The Keep Depths nightmare & hell

Okay that was too easy, but that is it.  Those 2 places and 3 difficult, while on monster power 10, will yield crazy fast leveling times.

Diablo 3 Dueling & PVP System FAQ

The time has finally come, the D3 PVP dueling patch, is on the public test realms currently.  It will be implemented into the live servers within the next month.  It only took them, I don’t know, a year and change to do it.  Enough of the complaints though! Here is all the information you need about the new PVP system in Diablo 3.

How to duel someone in Diablo 3?  Well you need to go to the PVP zone.

How do you get to the PVP zone? You talk to Nek the Brawler.

Where is Nek the Brawler?  Nek the Brawler is located in New Tristam.

How many people can the new D3 zone support? The new PVP zone can support 2-4 players at once, and is a free for all.

There are four different areas in the PVP zone, which is called Scorched Chapel.  The areas are the church, the river, the lake and the graveyard.

If you die in the dueling world, you resurrect in the same zone.

Death is not permanent for hardcore characters (nor  soft core obviously)

You will not take durability damage while in the PVP zone, which is good because if you get in there with TLN you will be dying, A LOT. ;)

The point of the dueling system is basically for fun and bragging right between friends currently.  Blizzard has stated they didn’t want it to be an E-Sport more of just a fun event and something to do.  Honestly, it will be like Diablo 2’s PVP system, but with less people and a little bit more control.   Balls to the wall and no holds barred.


Hyper Fast WW Barb Build – 1.0.5 – Beginner Barbarian Guide


For live advice and gear checks, check this stream –  (author of this guide)
Hit the “FOLLOW” button and come in next time you see me online and streaming -  Q&A every stream!


If you are already well versed in the WW Barb build, this thread may not help you much. If you are somewhat familiar or new, this thread has everything you need to build a speed demon WW farming machine.


For 1.0.5, concentrate more on getting ASI up. If you can add some lifesteal and LOH, great. ASI on gear and a fast offhand (dagger with innate ASI is nice) this will help offset the proc nerf. This is tested and functions fine in PTR highest levels. Check my build to see what I use if you are curious. I had no problems rolling through PTR with my ASI up and the same LOH and LS from 1.0.4.

This spec is for speed and to kill all whites along the way quickly. It is built to hold fury and carry WOTB for as long as possible. I found my old build that does not emphasize ASI and Movement speed to be slow, so this is my guide to my build, if you are interested. Aim for these stats, showing in your details list with these passives on :

Weapons Master, Nerves of Steel (or tough as nails if it makes more HP), Ruthless
UPDATE : you may want to change out Nerves if you have super armor – for something else you may like that has been changed in 1.0.5 like Animosity or wtvr.
If you go over any of the stats I would recommend it being strength first.

Armor : 5500 (level 62 or 63 helps, or +armor on whatever is a bonus)
All Resist : 550 (get it wherever you can. Easier on shoulders, chest, legs, feet)
- Keep armor : res at 10:1 ratio. This is the most effective. Dont get off the ratio.
- I will not explain the ratio here, buts its been mathimatically worked out.
- This gets your damage reduction on each over 60% minimum.
- You can skimp here a little. Keep the ratio.

Strength : 2000
- Keep it high as you can. This is a minimum. Get it wherever you can.
- Dont forget the every str point is and armor point too.

HP : 40,000 (get vit over life%, but both will do. Nerves of steel uses vit)
- Basic amount, you can skimp a couple k too.

Crit. Chance : 45% (most important stat – get it everywhere, maxed if you can)
- You MUST have high crtch. The whole build revolves around it.
- Stacking crtch/B. Rage with Mighty Weap allows high fury regen.

Crit. damage : 400% total (I get all my Crt Dmg from quad crit on weaps.)
- Main hand 1k plus Axe with double crit.
- Off Hand dagger etc (high attack speed) with 700+ LOH, double crit.
- It is easy to get the crit dmg on weaps, hard on gear with other stats.

Life On Hit : 1200 (get on Off Hand and Ammy only)
- LOH is important to stay alive. The attack speed is what procs this more.
- Try to get all of this between OH and Amulet. This is best.
- You cant start to drop LOH under 1000 or less once your damage gets godly.

Life steal : 2.8% (belt)
- Absolutely a must. Your damage is so high this is your #1 survival method.
- This has become more importand in patch 1.0.5

Movement Speed : +24% (boots and bracers/chest)
- Go fast. Have fun. Faster move = more mobs = more fury = more fun!
- drops more tornadoes faster.

Attacks Per Second : 1.8 (over all in details list)
- Attack speed is what makes your tornadoes tick more.
- Tornadoes do damage based on Main Hands damage.
- Tornadoes tick based on speed of last weapon swung.
- Attack speed listed on weapon is for that weapon only. ASI from gear is for both hands
- Fast Tick Tornadoes heal faster, kill faster, regen fury a LOT faster
- I get ASI on rings, ammy, bracers, DW

Damage : 80k at rest (passives on, no skills popped, with axe)
- You can get a safe 65K if you use Mighty Weapon instead.
- When you pop WOTB, you will see what a phsycopath you are.
- When you get good at using the build, WOTB lasts forever – RAWR!
- You can still do well with a little less damage.

Skills : Battle Rage – Into the Fray (fury generator)
War Cry – Impunity (buffs and fury generator)
Sprint – Run like the Wind (The core of the build, your main damage dealer)
Wrath of the Berzerker – Thrive on Chaos (Phsycopath!)

Main attack : Bash – Instigation (Hard hit, fury generator, not for main damage)

Secondary attack : Whirlwind – Hurricane (What else? Keep that speed up!)

Put all this together and what you have is a fast moving, hard hitting, surviving barb that has super strong fast tick tornadoes. Tornadoes derive their damage from your main hand (20%). They tick based on the attack speed of the last weapon swung. The proc coefficient is 20% (to activate your LOH and LS). This build maximizes these things. My tornadoes spawn more (movement speed), tick faster (attack speed), generate fury and health faster (proc more cause of high tick), and hit harder (main hand damage). They melt everything and are the core of the build. Not revolutinary, but I dont see many barbs with 25% ASI and 24% movement.

Dont skimp on weapons. Your main hand can be an Axe if you need the crit chance, but once you get higher DPS go with a Mighty Weapon with double crit as this is much better at holding fury! Double crit and over 1k (ish) base for either of those. Your offhand should have most of your LOH (800 if you can, search 700) and double crit. Usually a dagger because they ar fast. Any other stats is a bonus (IAS, str, vit etc.) These will not be cheap.

I try to get all my LOH on OH and ammy. That way I can stack high crt ch, asi and str on rings, gloves, bracers. Dont forget the belt – you need a full stat load on that. Life steal is a must!

You can armory ‘THEGOLDENAXE’ if you want to have a refference to go on and base your gear upon that.


Many have asked me to add this because obviously this build can cost a billion. So here is a quick reference to my build, cheap style. Search the following and try to snipe the best available in bids!! BIN is usually too much! Rares are now MUCH cheaper due to legendary buffs! Use rares, forget the legendaries for a beginner build, they are very effective!

Helm : Str, vit, RA, CrtCh, socket.
Shoulders : Str, vit, RA
Amulet : Str, RA, Vit, CrtCh, ASI, LOH 300+
Chest : Str, Vit, RA, 3 sockets
Pants : Str, Vit, RA, 2 sockets
Belt : Str, Vit, RA, Life Steal 2.8% or greater
Gloves : Str, Vit, RA, CrtCh, ASI
Bracers : Str, Vit, RA, CrtCh
Rings : High Str, CrtCh, ASI
Boots : Str, Vit, RA, Movement 12%
Main Hand : DPS 900+, Crit Dmg (50%+), socket (axe or mighty weap)
Off hand : DPS 600+, Crt Dmg (50%+) LOH 800+, socket

Now I understand that you may not be able to get all stats on everything in your budget. However, if you move them around a bit, you can find deals. Lots of stuff is cheap when one value is low – just do the inverse on a complimentary piece of gear (High str, low vit, reverse for next piece – both cheap!) The most expensive things will be the amulet and OH, perhaps you may find them cheap! Over all, it does not matter how you allocate stats, just aim for these overall values in your details screen with Ruthless, Nerves of Steal and Weapons Master for passives, NO cooldowns popped! :

Str : 2000 (DPS and Armor for this, most important base stat!)
HP : 30K plus (40K ideal, but pricey!)
Armor : 5000
RA : 500
CrtChance : 35% (will buff higher when you pop your cooldowns – do not go lower!)
CrtDamage : 350% (this comes from your weaps – 50% on each with sockets n gems)
APS : 1.6 (fast offhand dagger is best, Swords second, MH is 1.3, rest is gear buffs for ASI)
LOH : 1200 if you can get it, a little less is OK
Life Steal : 2.8% minimum. (On belt. If you can get it on weap, easy to get boss belt!)
Movement Speed : +12% minimum

This should get you moving! There are many combinations to get these stats, just do your best sniping those auctions!

Little Things You Should Know About the New Diablo 3 Patch 1.0.5

Monster Power must be enabled.

  • Options > Gameplay > Bottom right option under “Interface”
  • Once enabled, you will choose the MP level when picking your starting quest.

Leave your group, retain your stacks

  • If you play in a group, you can now leave the game for a short time and keep your NV stacks. I want to say 5 minutes. As long as someone from your party keeps the game “active”, you can rejoin. This is amazing for posting a fast auction, losing connection, etc.
  • When you disconnect from a game and want to go solo, be sure to right click your character and choose “leave party”. Or else you’ll just keep joining the same game.

Watch Tower has been moved.

  • “The Watch Tower spawn has been moved from the Northern Highlands to the Southern Highlands”
  • The Watch Tower has also been changed. It now has a full size first floor and it seems like the number of elites has been lowered

Easily search for similar items on the auction house

  • When inside the auction house, right click the item you want to sell and choose the find similar option. This will preload your stats into the search fields for you.

Stay tuned for more new features!

How Long to Receive Gold from RMAH in Diablo 3?

I figured I would post this for anyone who has purchased gold from the real money auction house in D3 recently and have not received it yet.

First off, DON’T BE ALARMED!! You haven’t lost your money or your gold, there is a processing delay when buying and selling gold on the RMAH, and it usually takes about 30 minutes to an hour or two to receive it!

I remember the first time I bought gold I needed it right away. and when it didn’t come, I wasn’t a happy camped having to wait for it.

Here is an idea, while y0u are waiting for your gold, just play some NES games at the top bar, like Teenage Mutant Ninja Turtles!!

Love TLN

Diablo 3 – Infernal Machine How to & Video Walkthrough Guide

Here is how to find the keys and craft the infernal machine!

Key 1 is Found on Goat Mutant Key Warden in the Fields of Misery (Act 1)
Key 2 is Found on Dune Derzvish Key Warden in Dahlgur Oasis (Act 2)
Key 3 is Found on Morlu Spell caster Key Warden in Stone fort (Act 3)
Infernal Machine Plan – Found on Terror Demon Key Warden in Silver Spire level 1 (Act 4)

    All of the Key Wardens will always spawn in every Inferno game.
    You must have a 5 stack of Nephalem Valor for the drops to even have a chance of dropping.
    If you do it on monster level 10 with your 5 stacks, you are guaranteed the drop.
   It does not drop every time, and if it doesn’t drop, you need to restart the quest.

Here is how to use the Infernal Machine
Once you’ve created the machine, you must activate the portal to enter the three realms that contain the Uber Bosses.

The machine needs to be activated in the Heretic’s Abode found in New Tristram.
In order to enter the Heretic’s Abode, you need to be on the last quest in Act 1.
The portal will open up one of the three locations randomly.
The Realm of Discord – King Leoric and Mahgda.
The Realm of Turmoil – Siege Breaker and Zoltun Kulle.
The Realm of Chaos – Ghom and Raknoth.
The machine only works to open a portal one time.
A new machine will need to be crafted each time to open another portal.
The portal remains open until the bosses are defeated or you leave game.
The Vengeful Eye, Devil’s Fang, and Writhing Spine, needed to craft the Hellfire Rings, are not guaranteed drops.

Here is a video, not created by myself, that shows visually how each step goes to craft the Infernal machine – Enjoy.

Diablo 3 Patch Notes 1.0.5 – Infernal Machine, Monster Power and More!

Here is what we have all been waiting for – PATCH 1.0.5 OFFICIAL NOTES!


New System: Monster Power
Similar to the “Players 8″ command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different “power levels” and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno) which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring


  • Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
    • When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
    • Opening a Resplendent Chest will grant one stack of Nephalem Valor
  • Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
    • If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event’s location
  • Major in-game events in Inferno difficulty that involve a special chest or Unique monster (ex: ) will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
    • Several events have had Unique monsters added to them for this purpose
  • Experience Shrines can now appear in Inferno difficulty
  • Two new shrines have been added to all difficulty levels:
    • Empowered Shrine – Increased resource regeneration and reduced cooldowns
    • Fleeting Shrine – Increased movement speed and pickup radius
  • Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy
  • The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
    • Normal: 20% to 0%
    • Nightmare: 30% to 15%
    • Hell: 40% to 25%
    • Inferno: 40% to 25%
  • Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!


  • Search parameters will now save when switching between the gold and real-money auction house
  • An additional sortable column has been added to the results window
    • This column will have a drop-down box populated with each of the Preferred Stats that players indicated for their search (only one Preferred Stat can be selected at a time)
  • The Preferred Stat list is now sorted alphabetically
  • A button has been added to allow players to quickly reset Preferred Stat filters to “None”
  • Players can now search for +Damage on off-hand items
  • When searching for items to purchase, an option to “autofill” stats based on what the player is currently wearing has been added
  • Similarly, when selling an item, a “Find Similar” button has been added to allow players to quickly search for items currently up for auction that have similar stats
  • Bug Fixes
    • When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before falling back to using an open slot in your inventory
    • The color-coding for the “Quality” drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
    • Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly


  • The “Friend of Friend” feature for finding and adding Real ID friends is now available for Diablo III
  • A new item delivery system has been added that will allow Blizzard to send items directly to players (you may see us testing this feature over the course of the PTR)
  • Achievements
    • An Achievement button has been added to the in-game hotbar
    • Players can now link Achievements in chat
  • Banners
    • Players can now customize their banner in-game while in town
    • Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
    • New unlocked banner rewards are now highlighted so they can be found more easily
  • Chat
    • Players can now change font color (per channel) and size
    • Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
    • Several additional improvements have been made to in-game chat to increase usability


  • Azmodan
    • Bug Fixes
      • Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned


  • General
    • Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!
  • Barbarian
    • Active Skills
      • Battle Rage
        • Duration increased from 30 seconds to 120 seconds
      • Hammer of the Ancients
        • Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
        • For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
        • Skill Rune – Smash
          • The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player
        • Skill Rune – The Devil’s Anvil
          • Movement speed reduction increased from 60% to 80%
      • Leap
        • Skill Rune – Iron Impact
          • Now grants 100% bonus armor per enemy hit for 3 seconds
      • Overpower
        • Cooldown reduced from 15 seconds to 12 seconds
      • Rend
        • Rend should now more reliably hit enemies that are running away
        • Skill Rune – Mutilate
          • Mutilate has been redesigned to slow enemies by 60% for the duration of Rend
      • Sprint
        • Skill Rune – Run Like the Wind
          • Proc coefficient reduced from 0.2 to 0.08
      • Threatening Shout
        • Cooldown reduced from 15 seconds to 10 second
        • Skill Rune – Grim Harvest
          • Now also has a chance to drop a health globe
      • War Cry
        • Cooldown reduced from 30 seconds to 20 seconds
        • Fury generated reduced from 30 to 20
        • Skill Rune – Charge!
          • Fury generated reduced from 60 to 40
        • Skill Rune – Impunity
          • Bonus resistance reduced from 50% to 20%
      • Whirlwind
        • Fury cost from 16 to 9
        • Skill Rune – Blood Funnel
          • Healing increased from 1% to 2% of Maximum Life per Critical Hit
    • Passive Skills
      • Animosity
        • Bonus Fury regeneration increased from 10% to 20%
      • Inspiring Presence
        • Healing increased from 1% to 2% Maximum Life per second
      • Unforgiving
        • Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)
  • Demon Hunter
    • Active Skills
      • Bola Shot
        • Explosion radius increased from 7 yards to 17 yards
        • Skill Rune – Volatile Explosives
          • Explosion radius increased from 14 yards to 20 yards
      • Chakram
        • Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted
      • Companion
        • Added a 30-second cooldown
        • Reduced each Companion’s attack cooldown from 1.5/2 seconds to 1 second
        • Weapon damage increased from 30% to 38%, but they can no longer critically hit
        • Companion’s damage now scales with attack speed
        • Skill Rune – Wolf Companion
          • Wolf Companion has been redesigned to be a more durable pet:
          • Now has comparable durability to one Zombie Dog
          • New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
        • Skill Rune – Spider Companion
          • Spider Companion has been redesigned to be a more durable pet:
          • Has slightly more durability than the Wolf Companion
          • New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
        • Skill Rune – Boar Companion
          • Boar Companion has been redesigned to be a more durable pet:
          • Has more durability than the Spider Companion
          • New attack: Single-target attack that hits for 38% weapon damage
          • Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter
      • Evasive Fire
        • Skill Rune – Shrapnel has been replaced with a new rune: “Hardened”
          • Hardened increases your Armor by 50% for 3 seconds and replaces the backflip
        • Skill Rune – Parting Gift
          • Weapon damage increased from 45% to 55%
          • Poison bomb delay reduced from 1.2 seconds to 0.6 seconds
      • Sentry
        • Cost changed from 10 Discipline to 30 Hatred
        • Increased from weapon damage from 55% to 88%
        • Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
        • Sentry can no longer critically hit
        • Skill Rune – Spitfire Turret
          • Weapon damage increased from 8% to 15%
        • Skill Rune – Vigilant Watcher
          • Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
        • Skill Rune – Chain of Torment
          • Weapon damage increased from 80% to 100%
      • Shadow Power
        • Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
        • Skill Rune – Night Bane
          • Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds
        • Skill Rune – Blood Moon
          • Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds
        • Skill Rune – Gloom
          • Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds
        • Skill Rune – Shadow Glide
          • Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds
      • Spike Trap
        • Skill Rune – Sticky Trap
          • Explosion radius increased from 8 yards to 16 yards
        • Skill Rune – Bandolier has been replaced with a new rune: “Echoing Blast”
          • Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison
      • Strafe
        • Movement speed increased from 65% to 75%
        • Hatred cost reduced from 16 to 12
        • Skill Rune – Equilibrium has been replaced with a new rune: “Emberstrafe”
          • Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
        • All rune variants now allow you to walk through enemies while active
      • Vault
        • Can now be used while under the effect of roots, including Jailer (and will break the effect)
        • Skill Rune – Trail of Cinders
          • Reduced damage from 1500% to 300% weapon damage over 3 seconds
          • Trail can now stack
        • Skill Rune – Acrobatics
          • Cooldown reduced from 15 seconds to 10 seconds
    • Passive Skills
      • Custom Engineering
        • Adds the ability to have a third Sentry turret out a time
        • Now also increases the maximum number of Spike Traps you can have out to 6
      • Numbing Traps
        • Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry
      • Perfectionist
        • Now also increases Life, Armor, and Resistances by 10%
      • Thrill of the Hunt
        • Thrill of the Hunt has been redesigned:
        • Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. This does not affect Sentry.
        • Now displays a buff icon when ready to use
  • Monk
    • Active Skills
      • Breath of Heaven
        • Skill Rune – Infused with Light
          • Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds
      • Dashing Strike
        • The strike animation after dashing now scales with attack speed
      • Mantra of Evasion
        • Skill Rune – Wind Through the Reeds
          • Run speed bonus increased from 5% to 8%
    • Passive Skills
      • Beacon of Ytar
        • Cooldown reduction increased from 15% to 20%
      • Near Death Experience
        • Cooldown reduced from 90 seconds to 60 seconds
      • Pacifism
        • Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
      • Resolve
        • Damage reduction reduced from 25% to 20%
      • Seize the Initiative
        • Conversion of Dexterity to Armor reduced from 100% to 50%
  • Witch Doctor
    • Active Skills
      • Spirit Barrage
        • Skill Rune – Well of Souls
          • Will now seek out targets up to 40 yards (up from 25 yards)
      • Wall of Zombies
        • Cooldown reduced from 25 seconds to 20 seconds
        • Skill Rune – Pile On
          • Changed from 745% weapon damage with a 25-second cooldown to 500% weapon damage with a 10-second cooldown and the radius has been slightly increased
    • Passive Skills
      • Gruesome Feast
        • Now shows a buff icon when you have active stacks
      • Fetish Sycophants
        • Proc chance increased from 3% to 5%
      • Jungle Fortitude
        • Damage reduction reduced from 20% to 15%
  • Wizard
    • Active Skills
      • Archon: Slow Time
        • Slow increased from 30% to 60%
      • Blizzard
        • Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
      • Energy Armor
        • Armor bonus reduced from 65% to 35%
        • Skill Rune – Prismatic Armor
          • Resistance bonus reduced from 40% to 25%
      • Familiar
        • Skill Rune – Ancient Guardian
          • Health threshold increased from 35% to 50%
        • Skill Rune – Dartling has been replaced with a new rune: “Vigoron”
          • Vigoron regenerates Life every second for the wizard
      • Hydra
        • All runes now properly benefit from Arcane Dynamo’s five-stack damage buff
        • Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
      • Ice Armor
        • Now reduces damage from melee attacks by 8%
      • Magic Missile
        • Base weapon damage increased from 110% to 125%
        • Skill Rune – Charged Blast
          • Weapon damage increased from 143% to 162%
        • Skill Rune – Split
          • Weapon damage increased from 50% to 56%
          • Angle of damage reduced from 30 degrees to 20 degrees
        • Skill Rune – Seeker
          • Weapon damage increased from 121% to 138%
        • Skill Rune – Penetrating Blast
          • Pierce chance increased from 70% to 100%
      • Meteor
        • Delay between cast and impact reduced from 2 seconds to 1.25 seconds
        • Arcane Power cost reduced from 60 to 50
      • Ray of Frost
        • Movement speed reduction increased from 30% to 60%
        • Duration of slow increased from 3 seconds to 4 seconds
        • Arcane Power cost reduced from 20 to 16 per period
        • Skill Rune – Numb
          • Movement speed reduction increased from 60% to 80%
        • Skill Rune – Cold Blood
          • Arcane Power cost reduced from 12 to 10 per period
        • Skill Rune – Sleet Storm
          • Weapon damage increased from 215% to 333%
          • Proc scalar reduced from 0.25 to 0.1875
        • Skill Rune – Black Ice
          • Weapon damage increased from 193% to 387% over 3 seconds
      • Slow Time
        • Cooldown reduced from 20 seconds to 15 seconds
        • Movement speed reduction increased from 30% to 60%
        • Skill Rune – Time Shell
          • No longer reduces the size of Slow Time
        • Skill Rune – Perpetuity
          • Now reduces cooldown to 12 seconds (from 16 seconds)
      • Spectral Blade
        • Weapon damage increased from 135% to 165%
        • Angle of damage increased from 60 degrees to 90 degrees
        • Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
        • Skill Rune – Deep Cuts
          • Weapon damage from Bleed increased from 35% to 45% over 3 seconds
        • Skill Rune – Healing Blades
          • Removed Critical Hit requirement
      • Storm Armor
        • Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
        • Skill Rune – Reactive Armor
          • Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
        • Skill Rune – Strike Back has been renamed “Thunder Storm”
          • All other runes remain unchanged
      • Teleport
        • Now breaks roots
        • Skill Rune – Reversal
          • Now ignores line of sight when returning to the casting location
      • Wave of Force
        • Cooldown reduced from 15 seconds to 12 seconds
        • Skill Rune – Force Affinity
          • Cooldown from 12 seconds to 9 seconds
    • Passive Skills
      • Unstable Anomaly
        • Increased health threshold from 20% to 30%
        • Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds


  • Crafting materials can now stack to 500
  • Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
  • Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
    • Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials
    • This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item’s level (detailed further in the Items section below)
  • Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
  • Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1


  • Templar
    • Skills
      • Heal
        • Now heals both the Templar and the player when cast
        • Can now be cast when the player is below 75% health (up from 50%)
      • Inspire
        • Mana regeneration bonus increased from 2 to 4 Mana per second
      • Intervene
        • Cooldown reduced from 60 seconds to 30 seconds
        • Affected radius increased from 6 yards to 10 yards
        • Removed the health threshold for when Intervene can be cast
          • Spell will now cast whenever the player is hit and off cooldown, regardless of the player’s currently health %
      • Intimidate
        • Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds
  • Scoundrel
    • Basic ranged attack weapon damage increased from 25% to 40%
    • Skills
      • Hysteria
        • Cooldown reduced from 6 seconds to 5 seconds
      • Poison Bolts
        • Weapon damage of initial hit increased from 40% to 100%
        • Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)
  • Enchantress
    • Skills
      • Disorient
        • Affected radius increased from 4 yards to 6 yards
        • Cooldown reduced from 45 seconds to 25 seconds
      • Mass Control
        • Cooldown reduced from 60 seconds to 30 seconds
      • Powered Armor
        • Armor bonus reduced from 15% to 5%
      • Reflect Missiles
        • Reflect Missiles has been replaced with Missile Ward
          • Missile Ward reduces incoming damage from ranged attacks by 6%
  • Bug Fixes
    • Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
    • Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)


  • The cast time for identifying Rare items has been reduced to 1 second
  • The cast time for identifying Legendary items has been increased to 4 seconds
  • The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added
  • Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
  • Class-specific items will now drop more often
  • Items below iLevel 58 no longer drop in Inferno difficulty
  • Square-quality gems no longer drop in Inferno difficulty
  • Monk class Skill bonuses can now roll on shields


  • Additional health per monster in multiplayer games has been reduced from 75% to 70%
  • Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
  • Sand Shark AI has been improved:
    • Sand Sharks can now use an “Under Sand Attack” while burrowed. The “Under Sand Attack” causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage.
    • Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them.
  • Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers
  • Two-handed skeleton executioners have had their escape radius reduced
  • The “coolup” has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
  • Bug Fixes
    • Damage caused by the Reflects Damage affix can no longer be dodged
    • Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
    • The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
    • Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
    • Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or “winding up”)


  • Shrines will now buff all players that are within the shrine’s radius or in the same level area
  • Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
  • The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
  • Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
  • Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
  • Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
  • Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius

How to Play the RMAH in DIablo 3 and Make Bank!

If you are trying to bring in some extra income from Diablo 3, then you have come to the right place!

Today I will show you a very simple and to most, common knowledge way of making profit on Diablo 3 RMAH.

The market for Gold fluctuates very heavily on the RMAH.  At this very moment it is about .70 cents per million.  Yes that is pretty cheap compared to the 2.50 it used to be, but that isn’t the point.  What we want to do is first either have a a lot of gold from farming, or either invest some money into your balance to play with.  Now, you need to monitor the prices of gold on the real money auction house.

Here is what I have gathered – Gold seems to DECREASE on the weekends(this weekend it dropped to .55 cents a million) and INCREASE during the week!  The market also goes up when new things come out, cough*patch 1.0.5* cough.

So, in the general sense of economics, you can BUY LOW / SELL HIGH!  If you have 100 million gold, you buy it for 55 dollars on Saturday, then wait until Wednesday, and sell for .80 cents a million.

You just made 25 dollars! You can keep doing this and upscale your operation, or cash out once you feel good about yourself.

This is just a general tip, but if you use your head, you too can be a b b b baller in the game of Diablo 3, or life if you want to cash it out!!

Hope this was semi helpful, and let me know what ya think and if it works out for you.