Top 5 Indie Games of 2012

This year I have played a lot of Indie games, so here is a list of what i think, are the best indie games of 2012.

1. Bastion – It may not have come out this year, but I love this game to death.  The voice narrating  was amazing, and the game play was fast and crisp.  It takes some good reflexes and is challenging, but also has a unlimited death mode so anyone can beast the game.  I will be replaying this game many more times.

2. Dust Force – Dust force is another fast reflexes game which has an amazing soundtrack and crisp controls and movement.  If you are looking for a challenging game I would check this one out.

3. Mark of the Ninja – A fun, stealth assassin indie game.  Kind of like a 2D Tenchu: The Stealth Assassin.  Great fun and a pretty long game playtime wise, defiantly worth a purchase and at least one beat.

4. Hotline Miami – This game is very vulgar and graphic, but the game pulls you in with a solid sound track and great game play. One of those games you have to beat in a few sittings because of how awesome it is.

5. Limbo – This indie game is so unique, the entire game is shades of black and white in 2D.  The puzzles are great and it can be beat in a few hours if you are smart enough to figure out all the puzzles. I want to play it right now actually.

Contra – NES

Contra – NES

Play Contra for the NES free online here!

|Controls| Arrows Keys = Move | Control = Select Button | Start = Enter Button | Z = B Button | X = A Button |

The Legend of Zelda – NES

The Legend of Zelda – NES

Play The Legend of Zelda for NES Free Online Here!

|Controls| Arrows Keys = Move | Control = Select Button | Start = Enter Button | Z = B Button | X = A Button |

Double Dragon – NES

Double Dragon – NES

Play Double Dragon for the NES free online here!

|Controls| Arrows Keys = Move | Control = Select Button | Start = Enter Button | Z = B Button | X = A Button |

Megaman – NES

Here is Megaman for NES! You can play it right here in your browser!
Enjoy!

Controls

|Arrow Keys to Move | Select = Control | Start = Enter | B Button = Z | A Button = X |

Call of Duty Black Ops 2 – Freezing Issues & Awaiting Textures

Since release Call of Duty Black Ops 2 has had some issues on the PS3.  These issues are mainly freezes that occur at random times, and also when you join the first game of the day, or a game already in progress.  It will freeze on awaiting textures from my experience.  The fix for this issues is patch 1.04.   I do believe that it fixed the awaiting textures black ops 2 freeze, but after I update to the new patch yesterday, the game from on a black loading screen with the trinity black ops 2 loading icon.

It seems as if they fix one thing they break another, definitely not a smooth release, but I am hopeful that they will get this fixed, at least by patch 1.06 :P.

Black Ops 2 PS3 Update – Patch 1.04 Notes

Here are the updated patch notes of Call of Duty Black Ops 2 patch 1.04 on the PS3.  The issue of lag seems to still be there, and it is pretty aggravating, but overall they did a lot of balance changes and fixed a few glitches etc.

PlayStation 3 Call of Duty Black Ops 2 Patch 1.04 Notes

New Features & Feature Improvements

  • Added support for posting Live Stream URLs to Twitter.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Added the ability to “View League Teams” from any player’s Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Added a number of security system enhancements.
  • Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

  • Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Increased sight checks on turrets to improve spawning algorithms.
  • Fixed a number of new UI error messages reported by users.
  • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
  • Improved overall Theater and Live Streaming stability.
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Addressed issues which prevented some master challenges from being completed.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Emblem Editor no longer closes the current emblem when discarding changes.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
  • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Counter UAV no longer remains for the rest of the game after a host migration.
  • Clan tag is no longer locked immediately after prestige.
  • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • EMP grenades no longer affect the CODcaster HUD.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Shadows seen through sniper scopes now render more correctly.
  • Players can no longer stand on invisible collision in Carrier.
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:

  • UAV: cost increased from 350 to 425.
  • Lightning Strike: added 750ms delay

Equipment/grenades:

  • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
  • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
  • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:

  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
  • MSMC: increased recoil slightly.
  • PDW-57: increased recoil slightly.

Assault rifles:

  • All: reduced idle sway for more reliable long-range aiming.
  • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
  • XM8 + Select Fire: increased recoil.
  • FAL OSW + Select Fire: increased recoil.
  • SWAT-556 + Select Fire: increased recoil.
  • MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

  • All: increased hip fire spread.
  • All + Laser Sight: increased hip fire spread.
  • XPR-50: increased recoil slightly.

Shotguns:

  • R870: reduced one-hit kill range by 45 inches.

Pistols

  • B23R: reduced headshot multiplier from 1.4 to 1.
  • KAP-40: reduced headshot multiplier from 1.4 to 1