The Tank Barbarian Build for Inferno Farming in Diablo 3

Inferno currently is extremely hard for barbarians, mainly because they are the most gear dependant class in the game, it won’t be a huge issue in the future, but for now it basically means we are stuck with this Tank Barbarian Build, which farms inferno great, but isn’t the most fun.

Here is an awesome post which I found on the Diablo 3 forums by Zrave

Tank Barbarian:

us.battle.net/d3/en/calculator/barbarian#WVSRXk!beV!accZac

This build is very versatile. It can kill most elite packs, all bosses, and skip through zones. It’s designed to get 5 stacks of Nephalem Valor, reach bosses and then kill them for the bonus loot.

Frenzy(Sidearm): I brought this skill because I wanted to have good single target damage for boss encounters. The Sidearm rune was chosen because it has the highest single target dps (considerably higher than Maniac in this build), while simultaneously providing a little bit of aoe damage, since the thrown axes can hit multiple enemies.

Revenge(Provocation): This skill provides the staying power when you’re fighting groups of enemies. I chose the Provocation rune to make the heal consistent, which is important because this build depends on it to stay alive.

Ignore Pain(Iron Hide): An amazing panic button, it has saved my life more times than I can count. It has a decent duration and short enough cooldown that I can depend on it to get me out of tricky situations, such as getting frozen on top of aoe damage. Also, for especially challenging encounters, you can dps while it’s up and kite while it refreshes.

Leap/Iron Impact: Leap is a fantastic skill. It gives the build much needed mobility since you’ll often be blocked by groups of enemies. Furthermore, the Iron Impact rune allows you to rotate defensive cooldowns (Leap/Ignore Pain/Leap). With my gear, the 300% armor increase means I take 60% less damage!

War Cry(Impunity): This is here mostly for the Impunity rune, since I stack resists and adding 50% to that is very effective. With my current gear, having this shout up reduces incoming damage by 33%!

Furious Charge(Dreadnought): This skill has two purposes. First, it complements the mobility provided by Leap, and if you use both in succession it is possible to deaggro packs that are chasing you. The second purpose is for the heal, which can be used as a backup if you get unlucky with Revenge, and also for miscellaneous healing when you are trying to kite and not enough enemies are around you for a Revenge heal.

Passives: Nerves of Steel, Tough as Nails, Superstition.

I chose the three passives that further reduce incoming damage. I highly recommend the first two.

The idea of this build is to maximize effective health, and then take advantage of the percentage based heals from Revenge and Furious Charge becoming large compared to the incoming hits.

When fighting challenging enemies relative to your gear, I find it most effective to do damage while rotating Leap/Ignore Pain/Leap and then kiting with Furious charge until I can do it again.

I’ve made a series of videos showcasing the gameplay and my farming route for each Act:

Act 1: www.youtube.com/watch?v=H9U8YkFJLb0

Act 2: www.youtube.com/watch?v=3Ygb4NS4JXw

Act 3: www.youtube.com/watch?v=Ak6mhFXmDSc

Act 4: www.youtube.com/watch?v=XSxwug0mkdg

Whimsyshire: coming soon!

I’ve also used this build to solo diablo, but I did it in over 30 minutes so I couldn’t take advantage of my 5 stacks of Nephalem Valor :(

The downside of this build is that the dps is very low. I make up for this whenever I can by farming with npc assistance, but I expect to be able to increase the offensive aspect as I get more gear. Once I can kill act 4 elite packs without dying too much, I’ll transition into offensive stats while keeping survivability constant.

Stat Priority:

Resist All
Vitality
% Life
Life on hit (in the hundreds)
Armor
Physical or Fire Resistance (Desecrate, Molten, Fire Chains are all fire and problematic)
Strength
Life regeneration (Always nice for when you’re kiting, especially during boss fights)

Furthermore it’s important to maximize your block chance. I currently have 49% with a Storm shield, Justice Lantern, and Helm of Command, but I realize that not everyone will have access to that. Block % is the most important statistic on your shield and often overlooked. Also, try to have at least 3k blocked amount, which can outright negate most hits if you have high armor and resists.

Other desireable legendaries are the String of Ears belt to reduce melee damage taken (as high percentage as you can afford each point is better than the previous one), and the Band of Fallen Heroes has nice Vitality and Resist all on a ring slot.

Bring the Enchantress companion for her Powered Armor buff, it makes a huge difference. I also currently spec mine with Charm, Erosion, and Mass Control. Since I can’t outfit her to do acceptable dps just yet (I expect it to be possible at some point since she gets a 2.5 multiplier on intelligence from items), I gave her a staff with a % chance to stun enemies.

Hope this helps! Feel free to ask questions

EDIT: I wanted to mention a trick I discovered:

By using Furious Charge or Leap at the correct time, it’s possible to avoid getting frozen. You still take damage, but it can be a lifesaver.

Demonstration: www.youtube.com/watch?v=jX-0i91C-VM

How to Farm Inferno Act 2 as a Barbarian – The Crop Duster Build

So there are tons of nerd out there screaming “wah wah wah, inferno is too hard for us barbarians, where’s the love blizz?!”

Well I am a barbarian, and while I don’t think they are too underpowered, I do think they could use a few tweaks for Inferno.

BUT! I have discovered a build utilizing sprint with the tornado rune which actually works very well for Inferno magic finding / farming in Act 2.

Here is a video of a barb with only “OK” gear, not the best, farming act 2 fast and easily, with the crop duster build.

The build is – http://us.battle.net/d3/en/calculator/barbarian#WfgUki!ZYf!cZaZca

It is kind of a Lawlz build, but if it works and your getting the phat loots, then whatever bro!

I dub this build – the Barbarian Crop Duster Inferno Farming Build

Enjoy fellow nerds!

How to Solo Inferno as a Witch Doctor Guide By Hesterry

Here is a great high quality post written by Hesterry which I found on the Diablo 3 forums, explaining in detail how to pwn noob inferno monsters with ease.

It’s a great guide and all the comments have been positive so I picked this one to be the main Witch Doctor Guide for TLN!

 

The Purpose of This Guide

While I could write a guide on how to magic find effectively, blah blah blah… I’m going to avoid doing that, as I’m sure there are already tons of such guides that are better than I could write. Instead I’m going to focus on progression – how to get to Act 4 as quickly as possible. Therefore, I will talk very little on the concept of MF, how to fight elite packs (as they can be run past), and so on.

Why not just farm as you go, or farm the easier/earlier acts/bosses? Interestingly, this has the same answer as why you would want to farm such things – the loot. Blizzard has stated that each subsequent act has a higher tier of loot. In other words, Act 4 Inferno has better loot than acts one, two, or three inferno. So, by getting to Act 4, and learning to farm it somewhat efficiently, you will be getting better, more valuable loot than you would by farming the earlier acts.

Thus, progression in inferno > farming – at least until you hit Act 3 or 4, with very few exceptions.

Notes on Builds and Gear

First of all, let me state that much of this guide I didn’t think up entirely on my own – some of it I have, but much of this is just a compilation of other people’s information. As such, I’ll try to give credit where it is due, but I apologize if I miss some people.

With every Act/Boss, I’ll post an optimized build, and in some cases, and optimized gear set, or at least recommended stats. Of course, going with a build you’re comfortable with is almost always more important than following other people’s recommendations. That said, I highly recommend you try it if you’re having difficulty. I also highly recommend changing builds as needed, and totally ignoring the Nephalem Buff until you get to the act you want to farm. Again, progression first, farming later!

Also note that most of my builds are a Splinter/Kiting build that I discovered thanks to Spellful. For more information on how to use this build, go here:

http://us.battle.net/d3/en/forum/topic/5271599319

Last, until you get to Act 3 with the stats I recommend for it, spend all of your gold on gear. The increase in income from Act 1 to Act 3 or 4 through selling loot on the auction house is tremendous, but you need the gear to clear the later acts even close to efficiently. Sitting on a million gold does nothing for you – spending it on gear lets you get more gold faster in the long run. Don’t save unless you have to for a specific piece of gear!

Mercenary

I’ve tried all of the mercenaries, and here is what I’ve found…

Scoundrel doesn’t do anything worthwhile, not even going to go there…

Enchantress seemed like a good choice for a while. However, after some time I noticed that she actually polymorphed me. At first, this seemed hilarious – until it got me killed on an elite pack in act 2. Sacked her and settled again on…

The Templar! With decent gear, he can actually take some hits. Additionally, his stun is useful against a number of monsters (Worms, soul lashers, phase beasts etc), particularly when coupled with Hex and other CC. His heals aren’t bad either. Sure, he’ll die, but he’s better than the other choices, in my opinion. For his abilities, I go Heal, Loyalty, Charge, Guardian. My templar currently has 47k HP, 2300 Armor, and 1260 Damage

General Witch Doctor Notes

Spirit Walk – It may not have been apparent in lower difficulties or Inferno Act 1, but it’s important to know the weakness of this ability. When you pop Spirit Walk, a dummy spawns in your place. Sometimes (but not always) monsters will go for it. If it dies (and it dies pretty fast) you immediately come out of invulnerability. Against AoEs, this can make Spirit Walk totally useless. Always, ALWAYS, try to move away before Spirit Walk, or pop it early enough that you can make an escape before it gets damaged – for example, against desecrate+jail, pop it after being jailed, BEFORE being desecrated.

Wall of Zombies – First and foremost, always use this ability with Relentless Grip. The slow will keep enemies from running right past it. Also, it does MASSIVE damage if placed directly on an enemy – literally doubling your dps – which can be amazingly useful on slower bosses, such as Ghom and Azmodan. I’ve found that the best way to use this is to kite monsters (even elites!) to a choke, slow with Grasp of the Dead, then drop a wall directly on the front-most monster as they’re about to leave Grasp. Also, be aware that some particularly large/hovering monsters can walk over it – this includes many (but not all) bosses.

—————————————–
Act 1

Recommended Builds

Splinters with 1-Hander+Mojo and attack speed items

http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRX!XbW!aacZab

VQ Bears with slow 2-Hander

http://us.battle.net/d3/en/calculator/witch-doctor#fUkXdT!cZU!cZZbZY

Recommended Stats

Damage: 10,000
Health: 30,000
Armor: 2000
Resists: 120

—————————————–

Getting to the Butcher should be fairly easy with either of the above builds, provided your stats are reasonable. In fact, it should be so easy, there is very little I can say. However, understand that if going from Hell Act 4 to Inferno Act 1 is roughly a 20% increase in difficulty, going from Inferno Act 1 to Act 2 is going to be a 50% increase. Arbitrary numbers, but the concept is what’s important.

What this means is, unless you have about a million gold, or a million and a half, on hand to spend on gear upgrades, expect to farm up a fair bit of gold in Act 1. This is the only time I’ll tell you to go out of your way to farm. The way I did this was by starting at Quest 3 Part 2 (Northwest Gate) and clearing everything to Leoric, killing him, then resetting. This can be done with worse than recommended stats, so if your stats don’t meet this requirement, farm Leoric as I’ve recommended, or farm Heart of Sin+Azmodan in Hell Act 3.

As a point of reference, I spend about a week in Act 1 Inferno, even though I had killed the Butcher about three days in.

—————————————–

Leoric

Leoric is a joke, really. Just avoid his attacks, and pay attention to when he goes invisible/ethereal. If you’re moving when he does this, chances are he’s not going to hit you. Even if he does, as long as you have the recommended gear, he shouldn’t one-shot you.

For a faster clear with the Splinter Build, I highly recommend dropping Horrify for Soul Harvest+Siphon, and Hex for Haunt+Resentful Spirit. Note that you can burn your mana out really fast with Haunt, so only use it when it’s needed – don’t spam it for the Resentful Spirit damage!

If you’re going VQ Bears, Just be precise in your positioning/range, so he can’t randomly turn around and bash your face in with the scary mace.

—————————————–

The Butcher

Recommended Builds

Splinter Variation

http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRe!XVW!aacZaZ

VQ Bears Variation

http://us.battle.net/d3/en/calculator/witch-doctor#fUkPQT!cZU!cZZbZY

Recommended Stats

Damage: 15,000
Health: 40.000
Armor: 2000
Resists: 150

The Butcher can be a tad tricky due to his enrage timer when he sets everything on fire – thus I recommend higher damage. The above stats should suffice if you are aggressive enough with your attacks. If you’re still having trouble, shoot for 18-20k damage. Note that VQ Bear damage will be somewhat lower than Splinters due to Pierce the Veil – this is normal, and shouldn’t be a problem, as bears get a higher damage coefficient, and multiple bears should be hitting The Butcher anyway (since he’s so damn fat).

Strategy wise, he’s quite easy. He has five main abilities:

Charge – He’ll rear up and shoot out a red line. Note that with the way Spirit Walk works, you won’t be saved by it unless you run into him, or manage to get out of the way with the movement speed boost it gives.

Rake – He shoots out a cone of bladed chains. This ability often follows his charge, and sometimes his ground slam – rarely other abilities. The only way to practically avoid this is to back up right as he’s using another ability, then move back in afterwards. This can provide some issues if you’re using VQ bears, but your mitigation should be so high from passives, armor, and resists, it shouldn’t be too much of a problem.

Ground Slam – Broadcasted by him bouncing up and down. Incredibly easy to avoid, and gives an amazing opportunity to get some damage in.

Hook Shot – Broadcasted by him pointing in a direction with his cleaver. Another fairly easy dodge, though the hitbox can be fairly large, and with server lag, it can grab you when it shouldn’t. If he does grab you, pop Spirit Walk to avoid his followup attack.

Fire – Technically this isn’t his ability, it’s an environmental one of the arena he’s fought in. This does no damage to him, but it will absolutely destroy you. Just look for a panel on the ground turning red, and avoid it. Pay particularly close attention if he’s standing in it. If he pulls you into the fire, you’re probably dead – Spirit Walk will NOT save you!

If you avoid most of his abilities, dps at every opportunity, and use the healing well efficiently, he should be fairly easy. Expect at least a few attempts in order to get an idea for his enrage timer.

Random Tip: Wall of Zombies will stop his charge. If you see him about to charge, pop a wall and continue your damage!

Act 2

Recommended Builds

Splinters with 1-Hander+Mojo and attack speed items

http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRX!XVW!aacZab

Recommended Stats

Damage: 20,000
Health: 35,000
Armor: 2000
Resists: 200

—————————————–

Act 2 is hell on wheels – almost literally. Almost everything moves extremely fast, doing ridiculous amounts of damage. Unfortunately, this makes VQ Bears highly impractical. The wasps alone will make it a nightmare to try to kills things – the bears’ range is simply too low, and the casting delay from using a slower weapon makes it impossible to dodge. Thus, I highly recommend using the splinter build.

Using splinters, however, should make the act pretty darn easy. Slow, perhaps, but easy. Everything should be killable, and you should be able to take a few hits here and there, dramatically reducing your number of deaths. Stutter step to victory!

—————————————–

Maghda

I’m not even going to bother going into a build/stats or her abilities and such – this boss is far too easy to bother. Save your CCs for the minions she spawns, and avoid her flies and such. The only reasons you should ever die to her are: a) Extreme lag, or b) Blatant human error.

—————————————–

Zoltun Kulle

He’s fairly easy, although I admit it did take me a few tries. His abilities are as follows:

Minions – He has two, but they’re fairly squishy if you’re soloing. Kite them, trash them, move on.

Slow – He occasionally drops a bubble that slows you if you’re inside it. Never, ever stand in it. If he tosses a fire ball or drops rocks on you, you won’t be able to get out in time.

Falling Rocks – Occasionally he’ll drop some rocks on you from the ceiling. This is broadcasted by the screen rumbling for a moment before they begin to fall. If you aren’t already on the move, this can be tricky to dodge.

Fire Ball – Broadcasted by a shout and burning sound. A fairly easy dodge if you remain moving. It does move kind of fast, but he’s always seeming to shoot it exactly where you’re standing – not a whole lot of motion prediction going on.

Tornadoes – These are again more of an environmental effect, and they just pop up randomly in the arena. They move slowly, but do a ton of damage. Just be wary as you kite around the ring.

His abilities to tend to move quickly, but he doesn’t really try to predict your movements. Never, stop, moving.

If you’re absolutely desperate, it’s possible to trap him on one end of the invisible bridge in the middle (the one going diagonally from top-left to bottom-right) and kill him Mephisto style by darting him to death from the other side. If he’s stuck this way, he won’t use any of his abilities.

—————————————–

Belial

Recommended Builds

Splinters

http://us.battle.net/d3/en/calculator/witch-doctor#aZUdQP!YWV!aaZYbb

Recommended Stats

Damage: 25,000
Health: +40,000
Armor: 2000
Resists: 220

I used this video guide (to an extent) to fight Belial, and I highly recommend all witch doctor’s try it.

http://www.youtube.com/watch?v=44PSy_W40pM&feature=related

It shortens attempt time by making the first two phases end in about a minute total, allowing the player to focus on the third, harder phase.

Phase One – Snakes

About two dozen serpents spawn in small groups. Kill them all via kiting. Should be fairly easy. If you’re using the recommended build, do not waste CDs or Spirit Vessel, and do not pick up any health orbs just yet. Also, attempt to get five stacks on Soul Harvest if you can.

Phase Two – Mini Belial

Belial comes off his platform and attempts to kill you himself. Initially he’ll reposition by dashing around, then he’ll settle for a bit. He then will occasionally dash to you and hit you for massive damage. If you have the stats I recommend, this should not one-shot you. After about 20 seconds, he’ll step back and shoot three green circles at you. They move slowly, but they will probably one-shot you, and the middle of the three circles will always be centered on you when he fires them. After 30 seconds or so, he starts spawning more snakes, and you have to fight both him and his minions at the same time. Once he gets to 20%, he enters Phase Three

If you’re using the recommended build, grab any health orbs you can as he’s positioning, then blow your cooldowns. If done correctly, with reasonable stacks of Soul Harvest and Gruesome Feast, you should be able to get him to 20% before he starts spawning snakes. Should you not have enough damage to do so, attempt to continue to focus him, while Ccing/kiting the snakes. Avoid fighting the snakes as much as possible, as this will only extend the fight, and increase the odds of making a mistake and dying.

Phase Three – True Form Belial

This is where most of your attempts will probably fail. Don’t despair! Keep trying! He has three main abilities. I recommend positioning yourself in the lower/lower-right section of the arena. Know that ALL of his abilities one-shot

Ground Slam – This should be the only thing you die to, barring extreme lag or really, really poor luck. He’ll rear up, and a green circle will appear on the ground. These attacks vary in form, as do the hit boxes. Never, ever try to make a “clean,” or “efficient” dodge during this phase. Always run further than you need to, and be careful not to get cornered. Note that these attacks often happen in sets of three and two (a three hit combo, then two random hits) before he switches to another attack. The type of attack can also sometimes be influenced by your positioning. For example, if you position closer to him, he’ll quite often do a straight down attack, where he pierces the ground with his claw – thus having a much smaller hit box. However, I’ve found it best to simply run small arcs around the lower section of the arena, somewhere in the middle, between him and the outer edge – not getting too close or too far. Do not attempt to attack him during this type of attack. Between lag and what not, you will probably get hit and die

Breath – While this is broadcast by him rearing up, it’s often too late to avoid by then if you aren’t already moving. However, this is an easy one to dodge, as it only comes immediately after a Ground Slam sequence. Simply position yourself in the lower-right corner and it won’t hit you. Note that if you’re terribly unlucky, he’ll block the lower-right corner instead of the upper-left as he’s supposed to, and you won’t be able to take cover. Once positioned, this is a good chance to attack.

Bombing – This attack often comes immediately after a breath attack, but not always. He’ll stick both of his hands in the ground, and green circles will start popping up everywhere, and explode a second or two later. Avoid, and attack whenever you get the chance. While your avoiding, know that the moment a circle explodes, it can usually be walked on – even if there appears to be an explosion animation going on. For better dodging, try to memorize the order in which nearby circles pop up. If you get boxed in, it’s good to know which are about to explode. Unfortunately, there is a rather severe bug that plagues this ability – invisible bombs. Occasionally, you’ll think you’re safe, but you’ll suddenly explode. If this happens more than once, leave the game and remake to get on a new server. It’s unfortunate, but that’s all you can do.

Honestly, Belial took me six hours, or about fifty attempts. Lag, even in small amounts, got me killed constantly. I’d attempt to dodge a ground slam, but the server would consider me underneath the attack, even when on my screen I was quite far away. Coupled with invisible bombs and the occasional human error, it was not a pleasant experience. It seems luck is required to some extent (or a lot of perseverance, in my case :P ). A few tips though…

-Again, dodge his ground attacks by running as far as possible. Avoid running into a corner where he can box you in.
-Dodge carefully during his bomb attacks. Make sure you’re standing just a little bit further away from the circles than you need to be. Again, avoid corners.
-Try to save Spirit Walk for his ground slam attacks – you want to keep Spirit Vessel off cooldown for as long as possible.
-NEVER try to hard-dps using cooldowns. Dodging > damage always
-His opening attack sequence is almost always three attacks plus two, breath, then bombs. Note that this sequence can vary, so don’t rely on it to much. After his first bombing, he can do ground slam -> breath -> ground slam again, so immediately prep for dodging ground slam again after a breath attack, and don’t start hitting him until you know his going into a bomb attack.

Act 3

Recommended Builds

Splinters

http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRX!XVW!aaaZab

OR for dealing with packs of Fallen…

http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRh!XVW!aaaZac

Recommended Stats

Damage: 28,000
Health: 40,000-45,000
Armor: 2200-2500
Resists: 250

—————————————–

The jump in difficulty from Act 2 to 3 is significantly less than Act 1 to 2, with a few exceptions. Most notable of which are the elite packs. At this point, some of them are so difficult/impossible to fight, that you either have to reset the map by leaving/rejoining, kite them to a corner and die, or run past them. Only about half of these packs will be killable within a reasonable amount of time. You’ll learn very quickly what you can and cannot kill – use your judgment for each fight. Is it easy to kite? Does it have ranged? Is it plagued? Teleport? Fast? All things you should take into consideration before deciding to fight or skip a pack. Don’t feel bad about skipping things! If you want to farm elites, you can do it later – for now, it’s best to get to Act 4 as quickly as possible.

It’s also worth noting that trash mobs drop some pretty good loot at this point. Check the value of everything that seems like it could be worth some money. I skipped about half of Act 3 (in terms of elites), but still made about a million and a half gold in the day I spend doing the act – almost all of which came from random monsters.

Another exception in terms of difficulty are Soul Lashers – the monsters that slap you about with their tongues. As far as I can tell, this will always one-shot you. Spirit Vessel will help with this, but you still must learn to fight them, and fortunately, they usually come as individuals – not in packs.

The best way of fighting them is either to let the templar charge them for a stun, and have hex out while he does so. The lasher will get stunned, then polymorphed. Provided your damage is reasonably good, you should be able to kill the lasher before it gets out of CC. Optionally, you can spirit walk up, hex, and shoot them to death. Notice that I now recommend Jaunt on Spirit Walk instead of Healing Journey – this is one of the reasons why.

A third option is available, but it requires the right situation. The range of their tongue is actually a fair bit shorter than the screen. Provided you see them coming from afar, you can slow them and shoot them before they get in range. However, more often then not, they are on top of me before I can slow them.

Yet another exception are Phase Beasts. Treat these much like Soul Lashers, except that these don’t have range. They also typically don’t teleport more than once every five or ten seconds. Once the teleport, drop a wall DIRECTLY on top of them to trap them, pop hex a second or two later, all the while shooting them. In emergencies (or when dealing with multiples), Horrify with Face of Death is quite handy.

Also, there tends to be a lot of ranged in Act 3, from quill beasts to archers. The best way to deal with them is to poke your head out from behind a corner, drop a wall, shoot a few times, and hide. Repeat as needed. Note that quill beasts have fairly short range, and can be killed from off-screen fairly easy. Archers have longer range, but their projectiles are very slow.

—————————————–

Ghom

Lolreally?

Ghom is the easiest boss you will ever fight. Just dodge the gas, kiting in large circles around the edge of the arena whenever possible, slowing the slimes whenever needed. Generally you can ignore them, and they’ll slowly die to your grasps/walls. For a faster kill, drop Horrify for Soul Harvest and Hex (you really shouldn’t need the heal sustain, as you should never get hit) for Haunt with Resentful Spirit. Keep in mind that Haunt burns mana fast, so don’t use it unless the previous cast has run out.

—————————————–

The Siegebreaker

Another easy boss. Keep Hex if you feel like it, dropping Horrify for Haunt again. He really only has four attacks, only two of which should matter.

Big Charge – This is the one he broadcasts by stomping the ground a few times, then rearing up facing the direction he will charge. Pay attention and dodging should be easy, even if you have to use Spirit Walk

Mini Charge – Similar to the other one, except much more sudden. He won’t stop about, he’ll just rear up and charge. This will kill you if you aren’t keeping a close eye on him.

Ground Slam – Largely irrelevant, as you should never be close enough to him for this to hit you.

Claw Attack – Same as Ground Slam. Worth noting that the hit box for this is really tiny – it shouldn’t hit you unless you balls up badly.

Again, Wall of Zombies will stop his charges, and there are a number of terrain features (namely rocks on the left side of the arena) that you can hide behind which also stop his charges. Really though, if you just keep him on the edge of your screen while running circles around him, he should be cake, as none of his abilities will be capable of hitting you.

—————————————–

Cydaea

Recommended Build

Splinter Variation

http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRd!XVW!aaaZaZ

Yet another easy boss. Keep hex for a touch of sustain against her ranged attacks, and take Siphon over Horrify to make the fight faster.

Poison Darts – She’ll periodically shoot out four poison darts in somewhat random directions, though oriented towards you. These are somewhat dodgeable as long as you remain moving, but they shouldn’t one-shot you either. After two or three volleys, she’ll use her web ability

Web – Just a slow that she places underneath you. Doesn’t do damage, just a little annoying at times. Walk off it and continue fighting!

Spider Pit – Occasionally she’ll shoot out little green pits that spawn spiders. These also spawn on their own. They spawn slow moving (but one-shotting!) small spiders for a little while, then disappear. I find it best to ignore these spiders, occasionally Spirit Walking into them for Soul Harvest. Once there’s a good 30 of them on the screen, kill them with grasp+wall. Though, if you wait long enough, the spiders will disappear on their own eventually.

Basically just kite around the spiders, shooting Cydaea whenever you can. Keep Hex up for the heal, as you will inevitably get hit by the darts. Otherwise, this plays much like Ghom, and should be fairly easy.

—————————————–

Azmodan

Same build as usual, just dropping Horrify for Haunt once again. However, your gear will need a bit of work. It is absolutely mandatory that you have 12% movement speed on your boots. I also highly recommend buying Hammer Jammers (cheap legendary pants with movement speed on them), Slave Bonds (cheap legendary bracers with movement speed), and possibly a Talisman of Aranoch and/or Unity (cheap legendary amulet and ring with movement speed). Do try to keep about 35k HP and reasonable resists when buying these pieces of gear, however. I’ll explain why you want the movement speed shortly.

Fire Ball – Instagibs, but slow moving. Simply stutter-step as you do damage, and this will never hit you. You can also break it by hiding behind the chains that look like support beams such that it collides with them.

Spawners – After he takes about 15% damage (or it could be on a timer, not really sure), he starts creating monster spawners around the arena, which spawn the melee demon troopers. I like to kill these when they crop up, leaving the health orbs until I need them.

Puddles – These are why you need movement speed. At about 70%, 45%, 25% and 15% life, he’ll use an ability that spawns growing black puddles around the arena. The first three drop fairly predictably in the top right, top left, and bottom left areas of the map, then the others will drop very near, or even underneath you. Spirit Walk can help if you end up right on the edge of a puddle, but if you are right in the middle, Spirit Walk will break before you get out of the pool. With the extra movement speed, however, you can outrun much of the pool’s growth, and ultimately take less damage – hopefully getting out without using Spirit Vessel. Note that the pools have a slightly larger radius than the animation shows.

Lazorzpewpew – Azmodan will occasionally use a somewhat slow moving arcing laser after the first time he uses puddles. Just stutter-step it and keep shooting him.

Much like Belial, kiting > damage, particularly during the pool attack. Fortunately, unlike Belial, lag is much less of an issue, since Azmodan’s abilities tend to be slower, with more obvious hit-boxes. The only hard-to-deal-with mechanic that will kill most of your attempts is the pool ability. Movement speed will help vastly with this. However, it can still be tricky… Some tips:

-Always avoid getting too close to the puddles, and never try to walk between them unless you absolutely have to. Remember, these break Spirit Walk with ease. If you have to cross over a puddle, pop Spirit Walk in a “safe” area, then run across.
-I find that following the ring pattern in the ground that goes from chain to chain with a mild zig-zag is the safest way to deal with the puddles. They seem to have some sense of motion-prediction, and occasionally he’ll drop them in front of you. Zig-zagging seems to mitigate this significantly.
-Don’t be afraid to potion! Keep Spirit Vessel on cooldown as much as possible. When you get hit by a pool, do everything you can to avoid taking lethal damage – from potting to using hex, or grabbing health globes (though only if it’s absolutely safe to do so!)
-When dealing with the spawners, one option is to just drop a wall on one. It will kill the spawner, and most likely any minion that manages to spawn from it.
-Wall+grasp also deal decent damage to Azmodan.

Act 4
IN PROGRESS!

Recommended Builds

Splinters

http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRX!XVW!aaaZab

Recommended Stats

Damage: 30,000
Health: 40,000-45,000
Armor: 2500
Resists: 300

—————————————–

I find there is much contention of damage vs survivability on a Witch Doctor past Inferno Act 2. Most Witch Doctor’s opt for full int gear, with no survivability whatsoever. There is absolutely nothing wrong with this. If you prefer to kill things quickly at the risk of being one-shotted by everything, that’s fine. In fact, it’s possible that you may progress more quickly in Act 4 by doing so.

Personally, I’ve found that not everything, just most things, one-shot in Act 3 and 4. Having some health/resists dramatically reduces my number of deaths against such things (like ranged monsters, and dots like desecrate and plague). You’re choice, but I recommend starting with balanced gear, and deciding from there based on your playstyle and performance.

On that note, I’ve also found that a lot of things that players believe is a guaranteed one-shot, actually isn’t. Two prime examples are the Corrupted Angels’ charge, and Izual’s global freeze attack. I’ve found that, with roughly the recommended stats above, I survive the Corrupted Angel charge about 1/3rd of the time with 1/5th health remaining. Similar for Izual’s freeze, except it’s more like a 70% survival rate.

That said, most of the monsters in Act 4 are really squishy. Thus, 30k damage has been enough for me so far. The only monsters you really need to watch out for (at least where I am at), are saboteurs (mortar-like effect that one-shots) which you will stutter-step endlessly to kill, and Oppressors, which have a near-instant charge that one-shots. Treat the Oppressors like the lashers from Act 3, and you should be fine.

Corrupted Angels are similar, except their charge can actually be dodged or avoided with Spirit Walk if you have really good timing. They actually pause and rear up for a moment before charging. If you can dodge it, great. If not, treat them just like lashers. Also, try to hit them with Grasp of the Dead or Wall of Zombies before using darts. This way they’ll be physical resistant and not poison resistant, allowing you to kill them much faster.

—————————————–

Iskatu

Another fairly easy boss. I recommend dropping Horrify for Locus Swarm+choice rune. Take him slowly, and kite in big circles around the edge of the map. Save your CC for when the little guys bunch up enough to make a slow worthwhile, popping locust when it’s safe to do so. If you try to rush this boss, he’ll kill you very, very quickly. So just let locusts do most of the work, firing off darts when you have a good chance, and running around as needed to wait for cooldowns. Keep hex and potions on hand just in case you take a hit or two.

—————————————–

Rakanoth

Recommended Builds

VQ Bears Variation

http://us.battle.net/d3/en/calculator/witch-doctor#fUYTQP!UVW!caaZZb

Recommended Stats

Damage: 38,000 MINIMUM
Health: lolwat?
Armor: lolwat?
Resists: lolwat?

Happy fun time! Oh I lied! This guy cannot really be beaten conventionally. No amount of defensive gear/abilities can save you from his charge, which is undodgeable and instantly kills. In order to beat him, you actually have to stack intellect gear and go VQ-Bears (with a one-hander+mojo), and Spirit Vessel is mandatory. I used this video as a guide.

Essentially, there is no strategy. Pop your pets, and the moment he jumps in (hopefully not onto you), step into the corner, drop your CDs, and blow him up. I have done this successfully, but it took a few tries for him to not jump on me initially, and to get the positioning right. For the this work, every single bear MUST hit him. Positioning your back to the wall, when done correctly, will make the bears go in a straight line, making this possible.

Just as a side note, the gear cost me about 300k, so it’s not a “huge” investment, as you shouldn’t have needed to buy much gear (if any) between the end of act 2 until now. Plus, it’s always good to have a pure-intellect set on hand, should you ever want to change your strategy to a suicidal-type build.

Also, when buying your int gear, try to get it with dexterity. Just a little bit of dexterity can give you the dodge you need to survive a charge, and finish the fight.

—————————————–

Izual

Recommended Builds

Splinters

http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRW!XVW!aaaZaZ

Recommended Stats

Damage: 30,000
Health: 45,000
Armor: 2600
Resists: 300

As you can see, I recommend a splinter build with Toad of Hugeness in place of Horrify. I’ll get to why shortly. Note that Spirit Vessel is pretty much mandatory for this fight, as it was for Rakanoth.

Frozen – Typical freezing ability that you see on elites. Avoid it carefully, and you’ll be just fine.

Charge – All oppressors have this ability. It’s basically an instant-charge/teleport that instantly kills. It’s range-triggered, so try not to get within a screen of Izual or his oppressors unless there is something between you and them.

Global Freeze – Izual will cast this twice, at roughly 60% and 25%. This a lot of people believe is a one-shot, but if you have the recommended stats above, you should be able to survive. If not, I’ll explain how to deal with it below.

Minions (Oppressors) – Spawns at about 75%. Typical oppressors. Don’t get charged, kill them fast when they show up – ideally from off-screen.

Minions (Corrupted Angels) – Spawns at about 50%. Again, typical corrupted angels, except I think they have slightly more health. Never, ever let these get on screen. Always kill them off-screen, or fight them while they’re hexed and you’re in Spirit Walk.

If you survive the Global Freeze without getting killed, then this fight should be fairly easy. Kite him around one of the holes in the ground for the first 20% or so (oppressors can’t charge over the holes, though the angels can), then start kiting before triggering the oppressor spawns. Drop CCs like a madman (thus the Toad of Hugeness) and kill the oppressors from either behind a hole, or even better, from off-screen.

Shortly after freezing you, the Angels will spawn. Here is where the Toad of Hugeness becomes particularly handy. Whenever you stop to shoot Izual, drop the toad and hex. If the angels wander on screen, they should be near-instantly CCed, giving you time to run away before they kick your [email protected]#. Either kill the angels or ignore them and kill Izual, being careful of when you trigger his second freeze. Other than that, he should be pretty easy.

Now, if you can’t survive his global freeze, you will need to follow the same strategy, EXCEPT after the first freeze (and the triggering of Spirit Vessel), kill any minions and kite Izual until the cooldown on Spirit Vessel ends, then resume fighting. Keep in mind that this means you cannot get hit by anything except the global freeze during the entirety of the fight. Also know that Tyrael does pretty massive damage. Make sure that when you are kiting him in between freezes, that you are keeping Izual off-screen so that Tyrael stays next to you.

Tips and notes!

-Izual can be slowed and trapped by Grasp of the Dead and Wall of Zombies, respectively.
-Izual can be hexed.
-Izual generally doesn’t charge unless he gets within a quarter of a screen of you, whereas oppressors will often charge from the edge of your screen. Keep the oppressors away, and shoot blindly from off screen if you have to!
-The Corrupted Angels tend to be really slow, and not particularly aggressive. If you stay near the edges of the map, and move around cautiously, there’s a good chance you’ll never have to fight them directly – just spirit walk past them occasionally, while dropping CCs as you run by.

—————————————–

Izual down, and I’m currently at the Pinnacle of Heaven (Diablo). It seems with my current stats that all of his attacks are a one-hit kill (except the cage+grab combo, which never kills). I only did one run, so we’ll have to see if there is some way to mitigate his damage. But for now, I must sleep. Hopefully I can complete this guide tomorrow!

You can find the rest of his post and updates to the guide @ us.battle.net/d3/en/forum/topic/5149014804?page=1

Diablo 3 Monster Affixes for Nightmare, Hell and Inferno Monsters

When you are running nightmare, hell and inferno modes in D3, you really need to know what you are going up against, because sometimes those yellow rare mobs can pwn you, ez pz.

Here is the list of rare monster affixes which will explain in better detail what the rare monsters will do when you come across them while playing Diablo 3.

Arcane Enchanted – Monsters enchanted with Arcane Enchanted trait deal additional arcane damage and have the ability to summon orbs which fire rotating arcane beams

Avenger – When a Champion group imbued with Avenger arrives, the death of each group member imbues the remaining Champions with added power/size as they wreak their frenzied vengeance on the Hero

Desecrator – A monster with Desecrator trait creates a glowing void zone beneath the targeted hero that damages the hero. Desecration will activate a few seconds after it appears on the floor, giving you time to get out of the void zone. (Darksaiyan)

Electrified – A monster with the Electrified trait has higher lightning resistance, deals additional lightning damage and discharges sparks across the floor in random directions when stuck.

Extra Health – This trait bestows the imbued monster with extra HP

Fast – This makes monsters run, attack and cast magic faster

Fire Chains – Champion backs are attached by a fire chain. The Hero suffers damage if he touches or even gets near one of the fire links.

Frozen – Monster with the Frozen affix can summon frost orbs that grow and eventually explode causing cold damage and applying a Chill and a Freeze debuff

Health Link – Health Link reduces the amount of damage taken by the champion with that trait by linking his HP to that of all other Health Link champions in the area

Horde – Horde increases the squad of minions that spawn with a rare monster, crowding the battlefield

Illusionist – The Illusionist trait imbues a creature with the ability to create clones of itself at much lower health levels

Invulnerable Minions – Monsters imbued with this trait arrive with a squad of indestructible puppet minions and an expanded heath pool

Jailer – This trait gives monsters the ability to immobilize the Hero in a conjured prison

Knockback – Knockback allows monsters to push back the player a short/long distance with each connecting blow, whether it be ranged or melee. Also, slows player. (OMGBBQLOL)

Missile Dampening – Creatures imbued with the trait generate a reddish sphere around themselves. Any projectile entering this sphere moves 90% slower than normal

Molten – Monsters that spawn with this trait deal extra fire damage. In addition, they leave trailing pools of lava that deal fire damage over time. Any non-minion monster killed with this trait leaves a time bomb that will explode after 3 seconds, dealing large amounts of fire damage

Mortar – Monsters with mortar can lob several fireballs that deal splash damage on impact. Mortar lobs a burst of 3 fireballs towards the player, even over obstacles, but will always lob over a character in melee distance. (Darksaiyan)

Nightmarish – Nightmarish monsters have a chance to fear the player on hit and can be triggered from both melee and ranged attacks

Plagued – Monsters enchanted with Plagued leave pools of poisonous green goo around them for 9 seconds

Shielding – This trait gives the monster a brief period of invulnerability to all forms of damage. Shielding mobs have green glow around them before they activate the shield. (Darksaiyan)

Teleporter – Gives the monster the ability to teleport to a nearby location

Reflect Damage – When you strike a Reflect Damage imbued foe with any attack, you suffer automatic damage in return

Waller – Monsters with Waller can summon earthen walls between the player and the monster, or sometimes behind the player to prevent escape. Waller mobs are different between elites and champions. Elite (boss with minions) create a box around the players to keep them in a general area, while champion packs create single walls in front or behind the player. (Darksaiyan)

Vampiric- This trait allows monster to literally feast on the damage they inflict to you by turning it into health for themselves

Vortex – Grants the ability to forcibly pull the player right next to the monster but does not pull player through objects.

TheLittleNerd’s Pro-Tips for Diablo 3 – Become a D3 Pwner of the Noobs!

SUP MY TLN NOOB BROTHAS!


▲   ▲

Here are some Pro-Tips for Diablo 3 to Hopefully Help you Learn a Few New Things if you are New to the Diablo Series!

1. To Attack in Place, Hold Shift and left click, this is great if you can kite as a wizard, or demon hunter etc..

2. When you kill a main boss, you get a stack of magic find, these stacks keep stacking after every main boss, UNLESS you change a skill, then it resets.

3. While magic finding, or just playing, if you see an awesome chest,  for example Resplendid is the rarest chest, DON’T OPEN IT YET! You should clear the area, collect the boss stacks if you have time, and throw on as much magic find gear as possible and then come open up the chest for Phat Loots like Cha-Ching!! $$ DOLLA DOLLA GOLD YALL!!!

4. You don’t have to play through every act to progress, in Diablo, levels are really the least important thing as you can get to 60 in under 24 hours if you try.

5. There is a huge online trading community called D2JSP . ORG – USE THESE FORUMS! You can find people to rush you, power level you, open anything for you, give you any way point, it’s a great trading and service community.

6. Making money from the real money auction house is going to be slightly tougher than expected, to at least make decent money, if you plan to do this, please look into getting a gold guide, as what is a 15-30 dollar investment if you make it back in a day, instead of hustling stupid methods, wasting your time, which I personally value my time highly, I would rather pay someone a little money than waste hours of my life testing to find something that works.  Sometime outsourcing is key, with not just Diablo 3, but in life.

7.  To Be Added Later

8. To Be Added Later

9. To Be Added Later

10. To Be Added Later

General Tips from an Inferno Player on How to Stay Alive in Hell / Inferno Regarding Gear

Overview

*Intro

*Survival through Equipment

*Making money

*Utilizing the AH

*Conclusion

Intro

This will be a long read. My train of thought may wander due to me being distracted from writing this as I am at work, so please bear with me.

It is a bit appalling to see so many people complain about difficulty. Earlier in A1-Inferno, I ran into another Wizard in a public game who was griping about his death-count, then I looked at his gear. Several non-rares, L40 tier gear in Inferno.

This game is a loot-whoring, equipment-based challenge with exponentially progressing difficulty, and the current item selection is unfortunately terrible at the moment due to the current main pack of users not reaching Inferno yet. Please realize that this is not as heavily hacked and/or botted as diablo 2 was, because that has been out for ages. It has barely been a week and the standard quality of items on the AH is still subpar…not to mention inflated and overpriced. The AH itself has been broken several times as well so the market is messed up. Supply is low and demand is high. I say this as an A-4 Inferno player sitting on a few million gold and I am simply unable to find optimal gear as the stat affixes are rarely a ‘perfect’ match for what I am seeking. The gear either hasn’t been found yet, or there’s not enough of it causing prices to soar. The top DPS chart is a prime example: A few days ago it was mostly blues. Now more rares are appearing, slowly but surely eclipsing the magic items.

Survival Tips

From simple observation of those completing Inferno, I think you will agree with me that the challenge requires both a combination of flawless execution on top of top-notch equipment. It has been proven doable, albeit an incredible challenge. With that said, you need to learn how to ‘optimize’ your equipment and know what to look for.

Prior to reaching L51+, there were a ton of stat affixes I didn’t even know existed. There are even more at L60. Take a look at the searchable criteria in the AH and you can see that different armor slots vary in options, i.e. Knock back, AP on crit, class specific buffs, melee & ranged damage reduction, all resist, etc which are not available at low levels.

Now you might ask, what should I prioritize? Anyone can stack class-specific stats to boost damage, and with high DPS weapons becoming more readily available, it is easy to boost your output. The problem is finding armor that gives BOTH survival and DPS, which is a critical factor for surviving Inferno.

Wizard – INT & VIT
Monk – DEX & VIT
Barb – STR & VIT
WD – INT & VIT
DH – DEX & VIT

I think we can all agree that it is easy to find these two-stat combos for your class. The main problem is items with only these stats do not provide survival other than base HP & DPS.

Here are several example affixes you should/could look for to bolster your survival rate in addition to your standard 2 stats. These higher tier stats are accessible once you reach the L-51 equipment (Hell drops), and improve in effectiveness (numbers) all the way up to L60 (Inferno drops).

All Resist (includes physical resist). This will give you % based mitigation, which is REQUIRED in Inferno, as the raw DPS of mobs has a very high minimum. Trash mobs can hit you for 20k in A1, and don’t even get me started on elemental damage. At 600+ resist on my Wizard (I still have plenty of ways to go), going back to A1-I feels like I’m back in Hell as a L50, and makes life through A2-4 that much less harrowing. I’m starting to see items on the AH with huge +resist numbers, even into the +70s.
Melee, Ranged, or Elite % damage reduction. Usually ranging around 3-4%, this affix will give you additional protection against mob types you might be weak against. For example, Barbs/Monks in A2 will benefit greatly from the Ranged damage reduction.
Move Speed. This is a severely underrated stat. Not only is it convenient and awesome to traverse across open ground quickly, but also great for fleeing, kiting, or microing back and forth while waiting for cool downs. With MS you can run past packs of mobs should you choose not to fight, and not even really need any abilities (exceptions exist, a la A2).
Regen. Self explanatory, helps combat enemy DPS in boss fights, etc. However, you must first be able to withstand getting 1-2shotted for this to have any value.

In addition, there are many class-specific bonuses and other DPS-improvements that will greatly increase your output, which will shorten the time it takes you to kill mobs which is good for both farm/progression rates and survival. Killing faster means you take less damage over time. IAS, Crit Percent, Crit DMG%, and other on hit effects like stun, knock back, slow, may provide extra utility in fights. Pick these according to your build.

Money & Obtaining Rares

With the introduction of the AH, trading is grossly simplified compared to D2. No more sitting in chat channels spamming your items! However, you still need gold to get what you want.

Magic-find. Very important when it comes to loot farming. I started stacking MF as soon as I reached Hell (easily over 90% by L51). Hell was not too difficult as many of you can attest, so running with MF will not really detract from your survival like it might in Inferno. Just from questing, I was able to supplement my gold income by selling decent items. Yes, the market is a bit saturated when it comes to lower level equipment, but it’s all relative. If you start early, selling items for as cheap as 2k, it beats the shit out of selling to the NPC. Gold earned is gold earned, and over time you will start to accumulate wealth.
Gold-Find. I personally have not bothered with Gold find, but seeing as how I picked up quite a bit by the time I finished Hell, that % difference might have given me a decent profit. Perhaps someone else can provide insight for this.
**NPCs* the non playable characters  sometimes sell good items for cheap…so often you can flip the item for a profit. Magic Find jewelry is one of the most demanded items, as every class is able to utilize this stat and many players carry an entire set of Magic Find gear.

I’ve seen a lot of people complain about not being able to farm Inferno gear. Yes, it is a bit of a catch-22. You can’t just dive into Inferno and expect to easily farm elites if you are using L40 equipment. Spend some time in Hell and grind it out. You can find great L51+ gear in Hell which will give you an advantage when it comes to starting in Inferno. And if you don’t find gear that will fit you, sell it on the AH and within time you will be able to accumulate exceptional wares. Speaking of which…

Auction House

Familiarize yourself with the Auction House search features. No, it is not the most comprehensive system and could use more functions, but that is another topic. I’ve spent many hours using the AH and have found much success here (as well as blunders). No, it’s not as exciting to many of you, but to me it’s still part of the game. At the least, it’s a resourceful tool to be used at your disposal. If there was no AH, there’s no way I would be where I am now.

Overwhelmed with too many items in your search?. Add more search criteria. Restrict it to your current level. I.e, if I’m L40, I’d be looking at 30-40 EQ. If too many items turn up, start decreasing the scope of the search. Restrict it to 38-40. Or add a stat and put a minimum search value in. If you click on the columns, you can sort by DPS, Armor rating, or buy-out value.
Finding good buys. I find the most success by restricting my search value so I only see a few pages. This allows me to compare similar equipment to find items with the right set of stats. From there, I then gloss over the prices to find affordable equipment.
Can’t find something at the moment?. Search for something else in the meantime. Look at your weakest armor piece and try to replace it. Given the huge player-base, there are items coming up in real-time at an exorbitant rate. Sometimes if you just sit and refresh your search for a few minutes, you’ll come across great buys at low prices. With the AH restricted to 10 items, many players will undercut to unload items faster. As a buyer, use this to your advantage.
Play the market. Use the undercutting to your advantage! Rare item with decent stats for 5k, when everything else is 30k+? Flip it! I’ve made a few hundred K just picking off cheap items and doubling the sale price. Sometimes the seller might have a full stash so he’s offloading for cheap. Sometimes he might just be stupid and not know the market-value of his treasures.

Conclusion

The game has been out for a bit over a week. Yes, there are people who rushed through, but don’t focus on their achievements/exploits as much as you should on yourself. In the end, it’s all about you having fun. Take your time, go at your own pace. If you find yourself having difficulty, stop and analyze your situation. If you have room to improve, then you know what you need to do. Sometimes it’s a problem with gear. Sometimes, you might be employing the wrong strategy. This game presents you with many different (and some bullshit, another topic) situations. Taking that into account, solving different problems with the same solution might not always work. Change your skill load out, try different builds. Ask a friend to help, or even for advice. Read up in r/diablo3strategy. You need to adapt in order to overcome, and often times it is a process which requires patience and effort. Don’t get mad, take a break and distance yourself from the emotional anger and maybe you will be able to see the situation more objectively or from another perspective. Within due time, quality equipment will soon become an affordable commodity. Perhaps that is a little bit of something we all need.

 

This was taken from a Forum post I found – bigasianrichard is Author on Reddit

How to Get to Whimsyshire – Diablo 3 Secret Level – Detailed Guide

Sup my Fellow Little Nerds! Here is a detailed walk-through on how to get into the D3 Secret Level called Whimsyshire!

You need several things: 1. Black Mushroom (Act I) 2. Liquid Rainbow (Act II) 3. Gibbering Gemstone (Act III) 4. Wirts Cowbell (Act II) 5. [Plans: Staff of Herding] (Act IV) 6. Leorics Shinbone (Act I)

Reminder: You can acquire these parts in any order. The guide is written in a chronological order for simplicities sake.

Here is a Pro-Tip: Get some friends to do this with you. For the RNG parts, run them individually until you encounter the chest/rare spawn you need, then have everyone join that game.

From this point on, I will assume that you have completed one play-through of the game so consider this a spoiler warning for any potential spoilers it may contain.


Part One: Black Mushroom

The black mushroom is located in Act I, in the Cathedral. I saw lots of places that said that it could spawn on any floor which I found to be complete bullshit. I watched many different videos and read several different guides and in each picture they were located in the exact same place in the exact same room on the exact same floor.

My recommendation is to start the quest “Return to Tristam” on Normal.

The following method is the one that I used to obtain the mushroom. Apparently you can find the mushroom on more than one layout as a rare spawn.

Take the waypoint to the Cathedral garden, go up to the first floor and stop. If you do not immediately see a large staircase that you MUST walk up in order to continue backtracking, then you do not have the correct dungeon layout for it to spawn. Town portal, Leave game, and resume again. Repeat until you see a large stair case. When you find it will be in a room shaped like this with two entrances. http://img221.imageshack.us/img221/3761/mushroomlocation.png (I snagged the image from a random page, no screenshots are mine). The mushrooms are a random spawn in the correct dungeon so keep leaving and zoning in until you get the right setup and explore until you find that room. Once you find THAT room, if it’s empty leave and do it again you won’t find it anywhere else. It’s impossible to miss when you see it, it looks like I giant growth in the floor.

ALTERNATE METHOD:

Repeatedly clear Level 1 of the Cathedral until you find the mushroom, it will be in a room somewhere.


Part two: Leorics Shinbone

The shinbone is located in Leorics manor. I forget the quest name, maybe the imprisoned angel or something. Anyway, take the way point to leorics manor (the room where you walk forward a bit and there is a balcony and glass windows and stuff. Back track until you are at the very start. If you start walking back to where you were there is a room to the right of the staircase . At the end of this room is a fireplace, the shinbone is a rare spawn in the fireplace. It will either be empty or have a click-able “burnt firewood” or something to that affect. Click it and loot your shinbone. You may have to repeat it several times as it also is not a guaranteed spawn.


Part three: Wirt’s Cowbell

If you go to the last quest of Act III zone in and back track to the starting area. Go to the top left region of the map with the starting way point and look for a vendor named Squirt. She will sell you Wirts Bell for 100k. You can also get Wirts Cowbell from Squirt in Act II. She’s in the market (near the sewer).


Part four: Liquid Rainbow

Take the waypoint to Path of the Oasis. Follow the map along the southern most border until you find a little path heading further south to a little clearing. Look for Zaven the Alchemist, who must be saved from Deathly Haunts. He is not always down there. If you save him he will open a path to a dungeon. You must explore this for a mysterious chest or a resplendent chest (as reported in the comments). The alchemist dude is a rare spawn, and the chest is a rare spawn within the dungeon. Good luck and happy RNG.


Part five: Gibbering Gemstone

Go to Act III, take the waypoint to the bridge of korsikk. Run through the field ahead of you and check the top left corner, bottom left corner, and bottom right corner of the map for Cave of Frost Level 1. Again, the dungeon is a rare spawn. Inside the dungeon on floor two, you may get a rare spawn creature named Chiltara. It will drop the gemstone. I’d recommend running this on normal running past everything until you get to the second floor, and fully exploring the second floor to find him. Another rare spawn within a rare spawn type deal. Happy RNG.


Part six: The Blacksmithing Pattern.

Rare drop off of Izual. Start at the third quest. Clear up to izual, which you will encounter during the quest The Prime Evil. I thought I started too far but you fight him right before diablo. This one is a pain in the ass unless your lucky, because killing the boss gives you a checkpoint and you have to unfortunately re clear the whole area completely and kill him again. I was lucky enough to get it my first try. But my friends were not.

Once you get all these items. Train the blacksmith with your pattern, and make the item (costs about 50k for the staff.)

Take it to Act I. Take the old Tristam way point and head to the left back to the Old Tristram Road (you must be on normal with this version of the staff). If you follow the map border down the side of the map you will see a ghost come out of a cow skeleton. Talk to him and he will open the portal. Have fun.

Nightmare, Hell, and Inferno versions of the staff.

In order to access Whimsyshire on a higher difficulty than normal you must first obtain the version of the staff as listed above. Once you have it you must go to Act IV on the next highest difficulty (you must be on nightmare to obtain the nightmare blacksmith plan). Take the way point to Bastion Keep, and head all the way to the right and find the healer. Next to him there should be a vendor that sells the plan for 1g. It may not be on them the first time so leave and try again.

The only reagent for the new stave’s are the one you already have and a large quantity of gold. As reported, the normal staff is 50k, nightmare is 200k, hell is 500k, and inferno is 1million.

 

How to Power Level in Diablo 3 – 50 to 60 in 10 hours

Sup my Nerd Brothas!

Once again bout to hit you up with some truth about the best way to power level in Diablo 3!

*********THIS HAS BEEN HOT FIXED AS OF TODAY 5-25-2012 – IT NOW ONLY GIVES 9.8k XP*******************

With the method I am about to share with you, you can get about a level an hour from level 50-60, but can almost be used at lower levels with good results also!

Things to note before I tell you the method

1. In Diablo 3 all experience is STATIC, meaning it doesn’t change.  So for example if you are killing a level 30 nightmare monster, in a single player group, you will still get the same amount of XP points as if you were in a four man and level 60. This creates a chance for many good power leveling strategies to emerge eventually.

2. It is personal prefference, and I do this about every other run, but instead of clearing all the way to the boss, you can try to just run all the way there, it isn’t too hard and actually save so much time and you will get much better XP per hour this way.  The downside to this is that there are a lot of great monster spawns on the way, so if you are new,or the game is still new, it may be worth it to kill the mobs.

Okay enough with that stuff, down to business, we all wanna know the best way to power level in Diablo 3 TLN!

Here is the best Diablo 3 power leveling strategy currently available!

1. Start a new game in nightmare difficulty

2. Take the way point to the last on the list, and closet to Azmodan

3. Either kill the mobs, or run, as talked about above.

4. Kill Azmodan (+44k xp for quest, 13k xp for kill)

5. Town portal (T hot key) back to town, talk to quest giver, run to armory, up the stairs.

6. Complete the event and quest for another easy 44k

7. Travel through the portal, you will come upon Act 4 , boss one, kill him.  This kill gives you 44k more xp.

8.  Leave the game after collecting loots and successfully completing quest.

All in all the D3 power leveling run takes about 5-7 minutes, and grants an AWESOME 150kish XP per run.

Now do the math, oh yeah, I see that smile on your devious little face. 

***Hope that was clear enough for everyone, just rinse and repeat until 60 or until you are about to die from boredom from doing the same 3 quests for 10 hours!***

How to Open Diablo 3 Secret Unicorn and Rainbow Level

Hey there , my fellow little D3 pwnin nerds! Want to know How to Open Diablo 3 Secret Unicorn and Rainbow Level!?

(Act 1) Black Mushroom – located in a patch of mushrooms that occasionally spawn on level 1 of the Cathedral (screenshot)

Easiest path: go back through leorics passage (the one cain opens) via the waypoint.

(Act 1) Leoric’s Shinbone – found occasionally in the fireplace of Leoric’s Manor From the entrance to the manor, walk forward to the staircase, and hang a right. The room with the fireplace is on the first floor on the right side. If the shinbone is present, there will be logs in the fireplace. Click the logs to get the bone.

Easiest path: Go back through Leorics manor via the waypoint.

(Act 2) Wirt’s Bell – can be purchased from a vendor in Act 2 for 100,000 gold

Easiest path: Load up the last quest for act 2 then TP back to town, the girl will be up next to the usual pedlar.

(Act 2) Liquid Rainbow – can be found in a Mysterious Cave (random dungeon) in Dahlgur Oasis. From the waypoint “Path to the Oasis,” travel southeast then look along the south wall. Zaven the Alchemist may be here, and if so you can save him to access the cave. The item is in a the “Mysterious Chest” which also may not spawn, even if you’re in the right dungeon.

Easiest path: run straight east then along the south wall until you find the small hollow with a closed entrance on the west wall.

(Act 3) Gibbering Gemstone – drop from Chiltara (a purple monster that may not spawn) in the Caverns of Frost, a random dungeon that may or may not appear in the Fields of Slaughter. If you see the Ice caverns spawn, you need to retry until you get the Caverns of Frost.

Easiest path: The caves spawn in 2 places near the bridge waypoint (load up siegebreaker mission) run directly north 1 screen and there’ll be either – blank patch of black stuff, one of the weapons destroyed, hell rift in the ground, cave. If it isn’t in this spot head directly left/west for 2 screens and you’ll find another randomly changing spot here. If you don’t find in either of these points, reload.

(Act 4) Plans for the Staff of Herding – random drop from Izual

Easiest path: Start the prime evil quest, as a monk who had already finished normal I just ran through the map to get to the Izual fight using speed and stuns to stop monsters who were following me.

Notes:

  • Cost for Blacksmith to make it is 50k
  • It can only be used in normal mode initially
  • Plans to upgrade it can be bought off the quartermaster in act 3 of inferno and then hell (load the prime evil quest then teleport back) for 1g
  • Upgrade cost is 200k for inferno, 500k? for hell.

The Best Diablo 3 Magic Find Guide

Hey Friends of The Little, Diablo 3 Pwning, Nerd!

 

I’m guessing you came here to learn how to magic find in the most proficient way, so, let TLN assist you!

 

If you are trying to find The Best Diablo 3 Magic Find Guide, Your at the right place…

 

I’m about to pwn you noobs up with some hard facts about magic finding!

1. Always kill everything!

2. Don’t solo kill everything, kite em, group em, aoe em!

3. Harder the difficulty the better, duh!

4. If you see a good chest, DONT OPEN IT! Clear the area, then put on max magic find gear, with the max stacks from boss kills, then open it! Cha-Ching! (Remember if you reset your skills your magic find boss stacks reset) If you find a chest in Inferno, you can spam general chat, or a forum, and make people pay 10-25k just to join in and collect on loots from it.  Make sure they have some Magic find though as it gets averaged out between the group.  (if you have 200 magic find, and someone joins with 0, it drops to 100% magic find)

5.  Places that you have to go out of your way for, like hidden caverns, will have the most rare yellow spawns, which are great for magic finding!

6. Magic find gear isn’t everything, but try to get enough magic find to get good items in hell/inferno while still maintaining adequate stats to stay healthy, and alive.

7. Use the Auction house! Don’t pay crazy prices, set a gold maximum and get the gearz! You would be surprised how cheap some rare items, and even legendaries are.

That’s all the tips I have, but if you want more detailed information on spots, builds, and percentages of what drops where, so you can get the most out of your time, please check out The Best Diablo 3 Magic Find Guide!  I have receive a review copy from T-DUB himself and out of the other guides I have reviewed I honestly rate this one the best, and it’s the most affordable.

A great thing about purchasing his guide is that it’s worry free, 60 days and you can request a refund very simply.

You definitely don’t need a gold guide, but if you are looking to become rich, and/or sell on the Real Money Auction House, you will want to get one.

If you don’t want to spend any money, check back often as I am always doing research and posting great methods I come across them!

Hope this help my fellow little nerds out, please comment if you have any questions!